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Sync SDL3 wiki -> header
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@@ -1677,7 +1677,9 @@ extern SDL_DECLSPEC int SDLCALL SDL_GetRenderDrawBlendMode(SDL_Renderer *rendere
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* Clear the current rendering target with the drawing color.
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* Clear the current rendering target with the drawing color.
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*
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*
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* This function clears the entire rendering target, ignoring the viewport and
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* This function clears the entire rendering target, ignoring the viewport and
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* the clip rectangle.
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* the clip rectangle. Note, that clearing will also set/fill all pixels of
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* the rendering target to current renderer draw color, so make sure to invoke
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* SDL_SetRenderDrawColor() when needed.
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*
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*
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* \param renderer the rendering context
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* \param renderer the rendering context
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* \returns 0 on success or a negative error code on failure; call
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* \returns 0 on success or a negative error code on failure; call
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