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https://github.com/libsdl-org/SDL.git
synced 2025-10-05 01:16:26 +00:00
Remove AudioCVT interface in favor of SDL_AudioStream
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@@ -32,7 +32,6 @@ SDL3_0.0.0 {
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SDL_BlitSurfaceScaled;
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SDL_BlitSurfaceUnchecked;
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SDL_BlitSurfaceUncheckedScaled;
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SDL_BuildAudioCVT;
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SDL_CaptureMouse;
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SDL_ClearAudioStream;
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SDL_ClearComposition;
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@@ -48,7 +47,6 @@ SDL3_0.0.0 {
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SDL_CondSignal;
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SDL_CondWait;
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SDL_CondWaitTimeout;
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SDL_ConvertAudio;
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SDL_ConvertPixels;
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SDL_ConvertSurface;
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SDL_ConvertSurfaceFormat;
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@@ -57,7 +57,6 @@
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#define SDL_BlitSurfaceScaled SDL_BlitSurfaceScaled_REAL
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#define SDL_BlitSurfaceUnchecked SDL_BlitSurfaceUnchecked_REAL
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#define SDL_BlitSurfaceUncheckedScaled SDL_BlitSurfaceUncheckedScaled_REAL
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#define SDL_BuildAudioCVT SDL_BuildAudioCVT_REAL
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#define SDL_CaptureMouse SDL_CaptureMouse_REAL
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#define SDL_ClearAudioStream SDL_ClearAudioStream_REAL
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#define SDL_ClearComposition SDL_ClearComposition_REAL
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@@ -73,7 +72,6 @@
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#define SDL_CondSignal SDL_CondSignal_REAL
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#define SDL_CondWait SDL_CondWait_REAL
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#define SDL_CondWaitTimeout SDL_CondWaitTimeout_REAL
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#define SDL_ConvertAudio SDL_ConvertAudio_REAL
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#define SDL_ConvertPixels SDL_ConvertPixels_REAL
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#define SDL_ConvertSurface SDL_ConvertSurface_REAL
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#define SDL_ConvertSurfaceFormat SDL_ConvertSurfaceFormat_REAL
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@@ -138,7 +138,6 @@ SDL_DYNAPI_PROC(int,SDL_BlitSurface,(SDL_Surface *a, const SDL_Rect *b, SDL_Surf
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SDL_DYNAPI_PROC(int,SDL_BlitSurfaceScaled,(SDL_Surface *a, const SDL_Rect *b, SDL_Surface *c, SDL_Rect *d),(a,b,c,d),return)
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SDL_DYNAPI_PROC(int,SDL_BlitSurfaceUnchecked,(SDL_Surface *a, SDL_Rect *b, SDL_Surface *c, SDL_Rect *d),(a,b,c,d),return)
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SDL_DYNAPI_PROC(int,SDL_BlitSurfaceUncheckedScaled,(SDL_Surface *a, SDL_Rect *b, SDL_Surface *c, SDL_Rect *d),(a,b,c,d),return)
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SDL_DYNAPI_PROC(int,SDL_BuildAudioCVT,(SDL_AudioCVT *a, SDL_AudioFormat b, Uint8 c, int d, SDL_AudioFormat e, Uint8 f, int g),(a,b,c,d,e,f,g),return)
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SDL_DYNAPI_PROC(int,SDL_CaptureMouse,(SDL_bool a),(a),return)
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SDL_DYNAPI_PROC(void,SDL_ClearAudioStream,(SDL_AudioStream *a),(a),)
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SDL_DYNAPI_PROC(void,SDL_ClearComposition,(void),(),)
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@@ -154,7 +153,6 @@ SDL_DYNAPI_PROC(int,SDL_CondBroadcast,(SDL_cond *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_CondSignal,(SDL_cond *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_CondWait,(SDL_cond *a, SDL_mutex *b),(a,b),return)
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SDL_DYNAPI_PROC(int,SDL_CondWaitTimeout,(SDL_cond *a, SDL_mutex *b, Sint32 c),(a,b,c),return)
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SDL_DYNAPI_PROC(int,SDL_ConvertAudio,(SDL_AudioCVT *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_ConvertPixels,(int a, int b, Uint32 c, const void *d, int e, Uint32 f, void *g, int h),(a,b,c,d,e,f,g,h),return)
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SDL_DYNAPI_PROC(SDL_Surface*,SDL_ConvertSurface,(SDL_Surface *a, const SDL_PixelFormat *b),(a,b),return)
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SDL_DYNAPI_PROC(SDL_Surface*,SDL_ConvertSurfaceFormat,(SDL_Surface *a, Uint32 b),(a,b),return)
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