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SDL_ResetHint() no longer clears the callbacks associated with a hint
Also added SDL_ResetHints() to reset all callbacks, and clarified that SDL_ClearHints() is just used for cleanup at shutdown. Fixes https://github.com/libsdl-org/SDL/issues/6313
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@@ -865,3 +865,4 @@
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++'_SDL_HasPrimarySelectionText'.'SDL2.dll'.'SDL_HasPrimarySelectionText'
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++'_SDL_GameControllerGetSensorDataWithTimestamp'.'SDL2.dll'.'SDL_GameControllerGetSensorDataWithTimestamp'
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++'_SDL_SensorGetDataWithTimestamp'.'SDL2.dll'.'SDL_SensorGetDataWithTimestamp'
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++'_SDL_ResetHints'.'SDL2.dll'.'SDL_ResetHints'
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