SDL_ResetHint() no longer clears the callbacks associated with a hint

Also added SDL_ResetHints() to reset all callbacks, and clarified that SDL_ClearHints() is just used for cleanup at shutdown.

Fixes https://github.com/libsdl-org/SDL/issues/6313
This commit is contained in:
Sam Lantinga
2022-10-02 17:17:31 -07:00
parent 19ecb64e0d
commit 64ea6cefaf
6 changed files with 99 additions and 9 deletions

View File

@@ -974,3 +974,4 @@ SDL_DYNAPI_PROC(char*,SDL_GetPrimarySelectionText,(void),(),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_HasPrimarySelectionText,(void),(),return)
SDL_DYNAPI_PROC(int,SDL_GameControllerGetSensorDataWithTimestamp,(SDL_GameController *a, SDL_SensorType b, Uint64 *c, float *d, int e),(a,b,c,d,e),return)
SDL_DYNAPI_PROC(int,SDL_SensorGetDataWithTimestamp,(SDL_Sensor *a, Uint64 *b, float *c, int d),(a,b,c,d),return)
SDL_DYNAPI_PROC(void,SDL_ResetHints,(void),(),)