GPU: Remove unnecessary texture format swizzles in Vulkan (#10693)

This commit is contained in:
Andrei Alexeyev
2024-09-11 19:01:06 +03:00
committed by GitHub
parent 4123023d3e
commit 64f12bea4a

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@@ -196,96 +196,31 @@ static VkFormat SDLToVK_SurfaceFormat[] = {
}; };
SDL_COMPILE_TIME_ASSERT(SDLToVK_SurfaceFormat, SDL_arraysize(SDLToVK_SurfaceFormat) == SDL_GPU_TEXTUREFORMAT_MAX_ENUM_VALUE); SDL_COMPILE_TIME_ASSERT(SDLToVK_SurfaceFormat, SDL_arraysize(SDLToVK_SurfaceFormat) == SDL_GPU_TEXTUREFORMAT_MAX_ENUM_VALUE);
static VkComponentMapping SDLToVK_SurfaceSwizzle[] = { static VkComponentMapping SwizzleForSDLFormat(SDL_GPUTextureFormat format)
IDENTITY_SWIZZLE, {
{ if (format == SDL_GPU_TEXTUREFORMAT_A8_UNORM) {
// A8 // TODO: use VK_FORMAT_A8_UNORM_KHR from VK_KHR_maintenance5 when available
VK_COMPONENT_SWIZZLE_ZERO, return (VkComponentMapping){
VK_COMPONENT_SWIZZLE_ZERO, VK_COMPONENT_SWIZZLE_ZERO,
VK_COMPONENT_SWIZZLE_ZERO, VK_COMPONENT_SWIZZLE_ZERO,
VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_ZERO,
}, VK_COMPONENT_SWIZZLE_R,
IDENTITY_SWIZZLE, // R8 };
IDENTITY_SWIZZLE, // R8G8 }
IDENTITY_SWIZZLE, // R8G8B8A8
IDENTITY_SWIZZLE, // R16 if (format == SDL_GPU_TEXTUREFORMAT_B4G4R4A4_UNORM) {
IDENTITY_SWIZZLE, // R16G16 // ARGB -> BGRA
IDENTITY_SWIZZLE, // R16G16B16A16 // TODO: use VK_FORMAT_A4R4G4B4_UNORM_PACK16_EXT from VK_EXT_4444_formats when available
{ return (VkComponentMapping){
// R10G10B10A2 VK_COMPONENT_SWIZZLE_G,
VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_R,
VK_COMPONENT_SWIZZLE_G, VK_COMPONENT_SWIZZLE_A,
VK_COMPONENT_SWIZZLE_B, VK_COMPONENT_SWIZZLE_B,
VK_COMPONENT_SWIZZLE_A, };
}, }
{
// B5G6R5 return (VkComponentMapping)IDENTITY_SWIZZLE;
VK_COMPONENT_SWIZZLE_B, }
VK_COMPONENT_SWIZZLE_G,
VK_COMPONENT_SWIZZLE_R,
VK_COMPONENT_SWIZZLE_ONE,
},
{
// B5G5R5A1
VK_COMPONENT_SWIZZLE_B,
VK_COMPONENT_SWIZZLE_G,
VK_COMPONENT_SWIZZLE_R,
VK_COMPONENT_SWIZZLE_A,
},
IDENTITY_SWIZZLE, // B4G4R4A4
IDENTITY_SWIZZLE, // B8G8R8A8
IDENTITY_SWIZZLE, // BC1
IDENTITY_SWIZZLE, // BC2
IDENTITY_SWIZZLE, // BC3
IDENTITY_SWIZZLE, // BC4
IDENTITY_SWIZZLE, // BC5
IDENTITY_SWIZZLE, // BC7
IDENTITY_SWIZZLE, // BC6H_FLOAT
IDENTITY_SWIZZLE, // BC6H_UFLOAT
IDENTITY_SWIZZLE, // R8_SNORM
IDENTITY_SWIZZLE, // R8G8_SNORM
IDENTITY_SWIZZLE, // R8G8B8A8_SNORM
IDENTITY_SWIZZLE, // R16_SNORM
IDENTITY_SWIZZLE, // R16G16_SNORM
IDENTITY_SWIZZLE, // R16G16B16A16_SNORM
IDENTITY_SWIZZLE, // R16_SFLOAT
IDENTITY_SWIZZLE, // R16G16_SFLOAT
IDENTITY_SWIZZLE, // R16G16B16A16_SFLOAT
IDENTITY_SWIZZLE, // R32_SFLOAT
IDENTITY_SWIZZLE, // R32G32_SFLOAT
IDENTITY_SWIZZLE, // R32G32B32A32_SFLOAT
{
// R11G11B10_UFLOAT
VK_COMPONENT_SWIZZLE_R,
VK_COMPONENT_SWIZZLE_G,
VK_COMPONENT_SWIZZLE_B,
VK_COMPONENT_SWIZZLE_ONE,
},
IDENTITY_SWIZZLE, // R8_UINT
IDENTITY_SWIZZLE, // R8G8_UINT
IDENTITY_SWIZZLE, // R8G8B8A8_UINT
IDENTITY_SWIZZLE, // R16_UINT
IDENTITY_SWIZZLE, // R16G16_UINT
IDENTITY_SWIZZLE, // R16G16B16A16_UINT
IDENTITY_SWIZZLE, // R8_INT
IDENTITY_SWIZZLE, // R8G8_INT
IDENTITY_SWIZZLE, // R8G8B8A8_INT
IDENTITY_SWIZZLE, // R16_INT
IDENTITY_SWIZZLE, // R16G16_INT
IDENTITY_SWIZZLE, // R16G16B16A16_INT
IDENTITY_SWIZZLE, // R8G8B8A8_SRGB
IDENTITY_SWIZZLE, // B8G8R8A8_SRGB
IDENTITY_SWIZZLE, // BC1_SRGB
IDENTITY_SWIZZLE, // BC2_SRGB
IDENTITY_SWIZZLE, // BC3_SRGB
IDENTITY_SWIZZLE, // BC7_SRGB
IDENTITY_SWIZZLE, // D16_UNORM
IDENTITY_SWIZZLE, // D24_UNORM
IDENTITY_SWIZZLE, // D32_SFLOAT
IDENTITY_SWIZZLE, // D24_UNORM_S8_UINT
IDENTITY_SWIZZLE, // D32_SFLOAT_S8_UINT
};
SDL_COMPILE_TIME_ASSERT(SDLToVK_SurfaceSwizzle, SDL_arraysize(SDLToVK_SurfaceSwizzle) == SDL_GPU_TEXTUREFORMAT_MAX_ENUM_VALUE);
static VkFormat SwapchainCompositionToFormat[] = { static VkFormat SwapchainCompositionToFormat[] = {
VK_FORMAT_B8G8R8A8_UNORM, // SDR VK_FORMAT_B8G8R8A8_UNORM, // SDR
@@ -6972,7 +6907,7 @@ static SDL_GPUTexture *VULKAN_CreateTexture(
VulkanTextureHandle *textureHandle; VulkanTextureHandle *textureHandle;
format = SDLToVK_SurfaceFormat[createinfo->format]; format = SDLToVK_SurfaceFormat[createinfo->format];
swizzle = SDLToVK_SurfaceSwizzle[createinfo->format]; swizzle = SwizzleForSDLFormat(createinfo->format);
if (isDepthFormat) { if (isDepthFormat) {
imageAspectFlags = VK_IMAGE_ASPECT_DEPTH_BIT; imageAspectFlags = VK_IMAGE_ASPECT_DEPTH_BIT;