mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-09-29 22:48:30 +00:00
Use C++ style comments consistently in SDL source code
Implemented using this script: find . -type f -exec sed -i'' -e 's,/\* *\([^*]*\)\*/ *$,// \1,' -e 's, \+$,,' {} \; git checkout \ core/linux/SDL_evdev_kbd_default_keymap.h \ events/imKStoUCS.* \ hidapi \ joystick/controller_type.c \ joystick/controller_type.h \ joystick/hidapi/steam/controller_constants.h \ joystick/hidapi/steam/controller_structs.h \ joystick/SDL_gamepad_db.h \ libm \ render/*/*Shader*.h \ render/vitagxm/SDL_render_vita_gxm_shaders.h \ render/metal/SDL_shaders_metal_*.h \ stdlib/SDL_malloc.c \ stdlib/SDL_qsort.c \ stdlib/SDL_strtokr.c \ test/ \ video/directx/SDL_d3d12_xbox_cmacros.h \ video/directx/d3d12.h \ video/directx/d3d12sdklayers.h \ video/khronos \ video/x11/edid-parse.c \ video/x11/xsettings-client.* \ video/yuv2rgb sed -i'' -e 's,/\* *\([^*]*\)\*/ *$,// \1,' -e 's, \+$,,' hidapi/SDL_hidapi.c
This commit is contained in:
@@ -20,13 +20,13 @@
|
||||
*/
|
||||
#include "SDL_internal.h"
|
||||
|
||||
/* Simple error handling in SDL */
|
||||
// Simple error handling in SDL
|
||||
|
||||
#include "SDL_error_c.h"
|
||||
|
||||
int SDL_SetError(SDL_PRINTF_FORMAT_STRING const char *fmt, ...)
|
||||
{
|
||||
/* Ignore call if invalid format pointer was passed */
|
||||
// Ignore call if invalid format pointer was passed
|
||||
if (fmt) {
|
||||
va_list ap;
|
||||
int result;
|
||||
@@ -51,7 +51,7 @@ int SDL_SetError(SDL_PRINTF_FORMAT_STRING const char *fmt, ...)
|
||||
}
|
||||
|
||||
if (SDL_GetLogPriority(SDL_LOG_CATEGORY_ERROR) <= SDL_LOG_PRIORITY_DEBUG) {
|
||||
/* If we are in debug mode, print out the error message */
|
||||
// If we are in debug mode, print out the error message
|
||||
SDL_LogDebug(SDL_LOG_CATEGORY_ERROR, "%s", error->str);
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user