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https://github.com/libsdl-org/SDL.git
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Use C++ style comments consistently in SDL source code
Implemented using this script: find . -type f -exec sed -i'' -e 's,/\* *\([^*]*\)\*/ *$,// \1,' -e 's, \+$,,' {} \; git checkout \ core/linux/SDL_evdev_kbd_default_keymap.h \ events/imKStoUCS.* \ hidapi \ joystick/controller_type.c \ joystick/controller_type.h \ joystick/hidapi/steam/controller_constants.h \ joystick/hidapi/steam/controller_structs.h \ joystick/SDL_gamepad_db.h \ libm \ render/*/*Shader*.h \ render/vitagxm/SDL_render_vita_gxm_shaders.h \ render/metal/SDL_shaders_metal_*.h \ stdlib/SDL_malloc.c \ stdlib/SDL_qsort.c \ stdlib/SDL_strtokr.c \ test/ \ video/directx/SDL_d3d12_xbox_cmacros.h \ video/directx/d3d12.h \ video/directx/d3d12sdklayers.h \ video/khronos \ video/x11/edid-parse.c \ video/x11/xsettings-client.* \ video/yuv2rgb sed -i'' -e 's,/\* *\([^*]*\)\*/ *$,// \1,' -e 's, \+$,,' hidapi/SDL_hidapi.c
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@@ -20,7 +20,7 @@
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*/
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#include "SDL_internal.h"
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/* convert the guid to a printable string */
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// convert the guid to a printable string
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void SDL_GUIDToString(SDL_GUID guid, char *pszGUID, int cbGUID)
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{
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static const char k_rgchHexToASCII[] = "0123456789abcdef";
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@@ -31,8 +31,8 @@ void SDL_GUIDToString(SDL_GUID guid, char *pszGUID, int cbGUID)
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}
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for (i = 0; i < sizeof(guid.data) && i < (cbGUID - 1) / 2; i++) {
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/* each input byte writes 2 ascii chars, and might write a null byte. */
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/* If we don't have room for next input byte, stop */
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// each input byte writes 2 ascii chars, and might write a null byte.
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// If we don't have room for next input byte, stop
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unsigned char c = guid.data[i];
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*pszGUID++ = k_rgchHexToASCII[c >> 4];
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@@ -60,12 +60,12 @@ static unsigned char nibble(unsigned char c)
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return c - 'a' + 0x0a;
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}
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/* received an invalid character, and no real way to return an error */
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/* AssertMsg1(false, "Q_nibble invalid hex character '%c' ", c); */
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// received an invalid character, and no real way to return an error
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// AssertMsg1(false, "Q_nibble invalid hex character '%c' ", c);
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return 0;
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}
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/* convert the string version of a guid to the struct */
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// convert the string version of a guid to the struct
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SDL_GUID SDL_StringToGUID(const char *pchGUID)
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{
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SDL_GUID guid;
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@@ -74,7 +74,7 @@ SDL_GUID SDL_StringToGUID(const char *pchGUID)
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Uint8 *p;
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size_t i;
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/* Make sure it's even */
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// Make sure it's even
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len = (len) & ~0x1;
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SDL_memset(&guid, 0x00, sizeof(guid));
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