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Use C++ style comments consistently in SDL source code
Implemented using this script: find . -type f -exec sed -i'' -e 's,/\* *\([^*]*\)\*/ *$,// \1,' -e 's, \+$,,' {} \; git checkout \ core/linux/SDL_evdev_kbd_default_keymap.h \ events/imKStoUCS.* \ hidapi \ joystick/controller_type.c \ joystick/controller_type.h \ joystick/hidapi/steam/controller_constants.h \ joystick/hidapi/steam/controller_structs.h \ joystick/SDL_gamepad_db.h \ libm \ render/*/*Shader*.h \ render/vitagxm/SDL_render_vita_gxm_shaders.h \ render/metal/SDL_shaders_metal_*.h \ stdlib/SDL_malloc.c \ stdlib/SDL_qsort.c \ stdlib/SDL_strtokr.c \ test/ \ video/directx/SDL_d3d12_xbox_cmacros.h \ video/directx/d3d12.h \ video/directx/d3d12sdklayers.h \ video/khronos \ video/x11/edid-parse.c \ video/x11/xsettings-client.* \ video/yuv2rgb sed -i'' -e 's,/\* *\([^*]*\)\*/ *$,// \1,' -e 's, \+$,,' hidapi/SDL_hidapi.c
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@@ -177,7 +177,7 @@ SDL_PropertiesID SDL_CreateProperties(void)
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SDL_UnlockMutex(SDL_properties_lock);
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if (inserted) {
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/* All done! */
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// All done!
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return props;
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}
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@@ -225,7 +225,7 @@ int SDL_CopyProperties(SDL_PropertiesID src, SDL_PropertiesID dst)
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SDL_Property *dst_property;
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if (src_property->cleanup) {
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/* Can't copy properties with cleanup functions, we don't know how to duplicate the data */
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// Can't copy properties with cleanup functions, we don't know how to duplicate the data
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continue;
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}
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