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https://github.com/libsdl-org/SDL.git
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Use C++ style comments consistently in SDL source code
Implemented using this script: find . -type f -exec sed -i'' -e 's,/\* *\([^*]*\)\*/ *$,// \1,' -e 's, \+$,,' {} \; git checkout \ core/linux/SDL_evdev_kbd_default_keymap.h \ events/imKStoUCS.* \ hidapi \ joystick/controller_type.c \ joystick/controller_type.h \ joystick/hidapi/steam/controller_constants.h \ joystick/hidapi/steam/controller_structs.h \ joystick/SDL_gamepad_db.h \ libm \ render/*/*Shader*.h \ render/vitagxm/SDL_render_vita_gxm_shaders.h \ render/metal/SDL_shaders_metal_*.h \ stdlib/SDL_malloc.c \ stdlib/SDL_qsort.c \ stdlib/SDL_strtokr.c \ test/ \ video/directx/SDL_d3d12_xbox_cmacros.h \ video/directx/d3d12.h \ video/directx/d3d12sdklayers.h \ video/khronos \ video/x11/edid-parse.c \ video/x11/xsettings-client.* \ video/yuv2rgb sed -i'' -e 's,/\* *\([^*]*\)\*/ *$,// \1,' -e 's, \+$,,' hidapi/SDL_hidapi.c
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@@ -25,7 +25,7 @@
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void SDLCALL SDL_ShowOpenFileDialog(SDL_DialogFileCallback callback, void *userdata, SDL_Window *window, const SDL_DialogFileFilter *filters, int nfilters, const char *default_location, SDL_bool allow_many)
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{
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if (!Android_JNI_OpenFileDialog(callback, userdata, filters, nfilters, SDL_FALSE, allow_many)) {
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/* SDL_SetError is already called when it fails */
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// SDL_SetError is already called when it fails
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callback(userdata, NULL, -1);
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}
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}
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@@ -33,7 +33,7 @@ void SDLCALL SDL_ShowOpenFileDialog(SDL_DialogFileCallback callback, void *userd
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void SDLCALL SDL_ShowSaveFileDialog(SDL_DialogFileCallback callback, void *userdata, SDL_Window *window, const SDL_DialogFileFilter *filters, int nfilters, const char *default_location)
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{
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if (!Android_JNI_OpenFileDialog(callback, userdata, filters, nfilters, SDL_TRUE, SDL_FALSE)) {
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/* SDL_SetError is already called when it fails */
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// SDL_SetError is already called when it fails
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callback(userdata, NULL, -1);
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}
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}
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