Use C++ style comments consistently in SDL source code

Implemented using this script:

find . -type f -exec sed -i'' -e 's,/\* *\([^*]*\)\*/ *$,// \1,' -e 's, \+$,,' {} \;
git checkout \
    core/linux/SDL_evdev_kbd_default_keymap.h \
    events/imKStoUCS.* \
    hidapi \
    joystick/controller_type.c \
    joystick/controller_type.h \
    joystick/hidapi/steam/controller_constants.h \
    joystick/hidapi/steam/controller_structs.h \
    joystick/SDL_gamepad_db.h \
    libm \
    render/*/*Shader*.h \
    render/vitagxm/SDL_render_vita_gxm_shaders.h \
    render/metal/SDL_shaders_metal_*.h \
    stdlib/SDL_malloc.c \
    stdlib/SDL_qsort.c \
    stdlib/SDL_strtokr.c \
    test/ \
    video/directx/SDL_d3d12_xbox_cmacros.h \
    video/directx/d3d12.h \
    video/directx/d3d12sdklayers.h \
    video/khronos \
    video/x11/edid-parse.c \
    video/x11/xsettings-client.* \
    video/yuv2rgb
sed -i'' -e 's,/\* *\([^*]*\)\*/ *$,// \1,' -e 's, \+$,,' hidapi/SDL_hidapi.c
This commit is contained in:
Sam Lantinga
2024-08-22 10:30:45 -07:00
parent 658fc3db0f
commit 6501e90018
743 changed files with 11882 additions and 11882 deletions

View File

@@ -22,7 +22,7 @@
#ifdef SDL_JOYSTICK_ANDROID
#include <stdio.h> /* For the definition of NULL */
#include <stdio.h> // For the definition of NULL
#include "SDL_sysjoystick_c.h"
#include "../SDL_joystick_c.h"
@@ -32,7 +32,7 @@
#include "android/keycodes.h"
/* As of platform android-14, android/keycodes.h is missing these defines */
// As of platform android-14, android/keycodes.h is missing these defines
#ifndef AKEYCODE_BUTTON_1
#define AKEYCODE_BUTTON_1 188
#define AKEYCODE_BUTTON_2 189
@@ -66,10 +66,10 @@ static int numjoysticks = 0;
*/
static int keycode_to_SDL(int keycode)
{
/* FIXME: If this function gets too unwieldy in the future, replace with a lookup table */
// FIXME: If this function gets too unwieldy in the future, replace with a lookup table
int button = 0;
switch (keycode) {
/* Some gamepad buttons (API 9) */
// Some gamepad buttons (API 9)
case AKEYCODE_BUTTON_A:
button = SDL_GAMEPAD_BUTTON_SOUTH;
break;
@@ -118,7 +118,7 @@ static int keycode_to_SDL(int keycode)
button = 18;
break;
/* D-Pad key codes (API 1) */
// D-Pad key codes (API 1)
case AKEYCODE_DPAD_UP:
button = SDL_GAMEPAD_BUTTON_DPAD_UP;
break;
@@ -132,12 +132,12 @@ static int keycode_to_SDL(int keycode)
button = SDL_GAMEPAD_BUTTON_DPAD_RIGHT;
break;
case AKEYCODE_DPAD_CENTER:
/* This is handled better by applications as the A button */
/*button = 19;*/
// This is handled better by applications as the A button
// button = 19;
button = SDL_GAMEPAD_BUTTON_SOUTH;
break;
/* More gamepad buttons (API 12), these get mapped to 20...35*/
// More gamepad buttons (API 12), these get mapped to 20...35
case AKEYCODE_BUTTON_1:
case AKEYCODE_BUTTON_2:
case AKEYCODE_BUTTON_3:
@@ -159,7 +159,7 @@ static int keycode_to_SDL(int keycode)
default:
return -1;
/* break; -Wunreachable-code-break */
// break; -Wunreachable-code-break
}
/* This is here in case future generations, probably with six fingers per hand,
@@ -190,7 +190,7 @@ static SDL_Scancode button_to_scancode(int button)
return SDL_SCANCODE_RIGHT;
}
/* Unsupported button */
// Unsupported button
return SDL_SCANCODE_UNKNOWN;
}
@@ -237,7 +237,7 @@ int Android_OnPadUp(int device_id, int keycode)
int Android_OnJoy(int device_id, int axis, float value)
{
Uint64 timestamp = SDL_GetTicksNS();
/* Android gives joy info normalized as [-1.0, 1.0] or [0.0, 1.0] */
// Android gives joy info normalized as [-1.0, 1.0] or [0.0, 1.0]
SDL_joylist_item *item;
SDL_LockJoysticks();
@@ -311,7 +311,7 @@ int Android_AddJoystick(int device_id, const char *name, const char *desc, int v
SDL_LockJoysticks();
if (!SDL_GetHintBoolean(SDL_HINT_TV_REMOTE_AS_JOYSTICK, SDL_TRUE)) {
/* Ignore devices that aren't actually controllers (e.g. remotes), they'll be handled as keyboard input */
// Ignore devices that aren't actually controllers (e.g. remotes), they'll be handled as keyboard input
if (naxes < 2 && nhats < 1) {
goto done;
}
@@ -330,7 +330,7 @@ int Android_AddJoystick(int device_id, const char *name, const char *desc, int v
#endif
if (nhats > 0) {
/* Hat is translated into DPAD buttons */
// Hat is translated into DPAD buttons
button_mask |= ((1 << SDL_GAMEPAD_BUTTON_DPAD_UP) |
(1 << SDL_GAMEPAD_BUTTON_DPAD_DOWN) |
(1 << SDL_GAMEPAD_BUTTON_DPAD_LEFT) |
@@ -340,7 +340,7 @@ int Android_AddJoystick(int device_id, const char *name, const char *desc, int v
guid = SDL_CreateJoystickGUID(SDL_HARDWARE_BUS_BLUETOOTH, vendor_id, product_id, 0, NULL, desc, 0, 0);
/* Update the GUID with capability bits */
// Update the GUID with capability bits
{
Uint16 *guid16 = (Uint16 *)guid.data;
guid16[6] = SDL_Swap16LE(button_mask);
@@ -381,7 +381,7 @@ int Android_AddJoystick(int device_id, const char *name, const char *desc, int v
SDL_joylist_tail = item;
}
/* Need to increment the joystick count before we post the event */
// Need to increment the joystick count before we post the event
++numjoysticks;
SDL_PrivateJoystickAdded(item->device_instance);
@@ -406,7 +406,7 @@ int Android_RemoveJoystick(int device_id)
SDL_LockJoysticks();
/* Don't call JoystickByDeviceId here or there'll be an infinite loop! */
// Don't call JoystickByDeviceId here or there'll be an infinite loop!
while (item) {
if (item->device_id == device_id) {
break;
@@ -433,7 +433,7 @@ int Android_RemoveJoystick(int device_id)
SDL_joylist_tail = prev;
}
/* Need to decrement the joystick count before we post the event */
// Need to decrement the joystick count before we post the event
--numjoysticks;
SDL_PrivateJoystickRemoved(item->device_instance);
@@ -482,7 +482,7 @@ static void ANDROID_JoystickDetect(void)
static SDL_bool ANDROID_JoystickIsDevicePresent(Uint16 vendor_id, Uint16 product_id, Uint16 version, const char *name)
{
/* We don't override any other drivers */
// We don't override any other drivers
return SDL_FALSE;
}
@@ -514,7 +514,7 @@ static SDL_joylist_item *JoystickByDeviceId(int device_id)
item = item->next;
}
/* Joystick not found, try adding it */
// Joystick not found, try adding it
ANDROID_JoystickDetect();
while (item) {
@@ -652,7 +652,7 @@ static void ANDROID_JoystickQuit(void)
SDL_joylist = SDL_joylist_tail = NULL;
numjoysticks = 0;
#endif /* 0 */
#endif // 0
}
static SDL_bool ANDROID_JoystickGetGamepadMapping(int device_index, SDL_GamepadMapping *out)
@@ -684,4 +684,4 @@ SDL_JoystickDriver SDL_ANDROID_JoystickDriver = {
ANDROID_JoystickGetGamepadMapping
};
#endif /* SDL_JOYSTICK_ANDROID */
#endif // SDL_JOYSTICK_ANDROID