Use C++ style comments consistently in SDL source code

Implemented using this script:

find . -type f -exec sed -i'' -e 's,/\* *\([^*]*\)\*/ *$,// \1,' -e 's, \+$,,' {} \;
git checkout \
    core/linux/SDL_evdev_kbd_default_keymap.h \
    events/imKStoUCS.* \
    hidapi \
    joystick/controller_type.c \
    joystick/controller_type.h \
    joystick/hidapi/steam/controller_constants.h \
    joystick/hidapi/steam/controller_structs.h \
    joystick/SDL_gamepad_db.h \
    libm \
    render/*/*Shader*.h \
    render/vitagxm/SDL_render_vita_gxm_shaders.h \
    render/metal/SDL_shaders_metal_*.h \
    stdlib/SDL_malloc.c \
    stdlib/SDL_qsort.c \
    stdlib/SDL_strtokr.c \
    test/ \
    video/directx/SDL_d3d12_xbox_cmacros.h \
    video/directx/d3d12.h \
    video/directx/d3d12sdklayers.h \
    video/khronos \
    video/x11/edid-parse.c \
    video/x11/xsettings-client.* \
    video/yuv2rgb
sed -i'' -e 's,/\* *\([^*]*\)\*/ *$,// \1,' -e 's, \+$,,' hidapi/SDL_hidapi.c
This commit is contained in:
Sam Lantinga
2024-08-22 10:30:45 -07:00
parent 658fc3db0f
commit 6501e90018
743 changed files with 11882 additions and 11882 deletions

View File

@@ -23,7 +23,7 @@
#ifdef SDL_JOYSTICK_EMSCRIPTEN
#include <stdio.h> /* For the definition of NULL */
#include <stdio.h> // For the definition of NULL
#include "SDL_sysjoystick_c.h"
#include "../SDL_joystick_c.h"
@@ -132,7 +132,7 @@ static EM_BOOL Emscripten_JoyStickDisconnected(int eventType, const EmscriptenGa
SDL_joylist_tail = prev;
}
/* Need to decrement the joystick count before we post the event */
// Need to decrement the joystick count before we post the event
--numjoysticks;
SDL_PrivateJoystickRemoved(item->device_instance);
@@ -146,7 +146,7 @@ static EM_BOOL Emscripten_JoyStickDisconnected(int eventType, const EmscriptenGa
return 1;
}
/* Function to perform any system-specific joystick related cleanup */
// Function to perform any system-specific joystick related cleanup
static void EMSCRIPTEN_JoystickQuit(void)
{
SDL_joylist_item *item = NULL;
@@ -179,14 +179,14 @@ static int EMSCRIPTEN_JoystickInit(void)
retval = emscripten_sample_gamepad_data();
/* Check if gamepad is supported by browser */
// Check if gamepad is supported by browser
if (retval == EMSCRIPTEN_RESULT_NOT_SUPPORTED) {
return SDL_SetError("Gamepads not supported");
}
numjs = emscripten_get_num_gamepads();
/* handle already connected gamepads */
// handle already connected gamepads
if (numjs > 0) {
for (i = 0; i < numjs; i++) {
retval = emscripten_get_gamepad_status(i, &gamepadState);
@@ -218,7 +218,7 @@ static int EMSCRIPTEN_JoystickInit(void)
return 0;
}
/* Returns item matching given SDL device index. */
// Returns item matching given SDL device index.
static SDL_joylist_item *JoystickByDeviceIndex(int device_index)
{
SDL_joylist_item *item = SDL_joylist;
@@ -231,7 +231,7 @@ static SDL_joylist_item *JoystickByDeviceIndex(int device_index)
return item;
}
/* Returns item matching given HTML gamepad index. */
// Returns item matching given HTML gamepad index.
static SDL_joylist_item *JoystickByIndex(int index)
{
SDL_joylist_item *item = SDL_joylist;
@@ -261,7 +261,7 @@ static void EMSCRIPTEN_JoystickDetect(void)
static SDL_bool EMSCRIPTEN_JoystickIsDevicePresent(Uint16 vendor_id, Uint16 product_id, Uint16 version, const char *name)
{
/* We don't override any other drivers */
// We don't override any other drivers
return SDL_FALSE;
}
@@ -314,7 +314,7 @@ static int EMSCRIPTEN_JoystickOpen(SDL_Joystick *joystick, int device_index)
joystick->hwdata = (struct joystick_hwdata *)item;
item->joystick = joystick;
/* HTML5 Gamepad API doesn't say anything about these */
// HTML5 Gamepad API doesn't say anything about these
joystick->nhats = 0;
joystick->nbuttons = item->nbuttons;
@@ -347,19 +347,19 @@ static void EMSCRIPTEN_JoystickUpdate(SDL_Joystick *joystick)
SDL_SendJoystickButton(timestamp, item->joystick, i, buttonState);
}
/* store values to compare them in the next update */
// store values to compare them in the next update
item->analogButton[i] = gamepadState.analogButton[i];
item->digitalButton[i] = gamepadState.digitalButton[i];
}
for (i = 0; i < item->naxes; i++) {
if (item->axis[i] != gamepadState.axis[i]) {
/* do we need to do conversion? */
// do we need to do conversion?
SDL_SendJoystickAxis(timestamp, item->joystick, i,
(Sint16)(32767. * gamepadState.axis[i]));
}
/* store to compare in next update */
// store to compare in next update
item->axis[i] = gamepadState.axis[i];
}
@@ -369,7 +369,7 @@ static void EMSCRIPTEN_JoystickUpdate(SDL_Joystick *joystick)
}
}
/* Function to close a joystick after use */
// Function to close a joystick after use
static void EMSCRIPTEN_JoystickClose(SDL_Joystick *joystick)
{
SDL_joylist_item *item = (SDL_joylist_item *)joystick->hwdata;
@@ -380,7 +380,7 @@ static void EMSCRIPTEN_JoystickClose(SDL_Joystick *joystick)
static SDL_GUID EMSCRIPTEN_JoystickGetDeviceGUID(int device_index)
{
/* the GUID is just the name for now */
// the GUID is just the name for now
const char *name = EMSCRIPTEN_JoystickGetDeviceName(device_index);
return SDL_CreateJoystickGUIDForName(name);
}
@@ -439,4 +439,4 @@ SDL_JoystickDriver SDL_EMSCRIPTEN_JoystickDriver = {
EMSCRIPTEN_JoystickGetGamepadMapping
};
#endif /* SDL_JOYSTICK_EMSCRIPTEN */
#endif // SDL_JOYSTICK_EMSCRIPTEN

View File

@@ -26,7 +26,7 @@
#include <emscripten/html5.h>
/* A linked list of available joysticks */
// A linked list of available joysticks
typedef struct SDL_joylist_item
{
int index;
@@ -46,4 +46,4 @@ typedef struct SDL_joylist_item
typedef SDL_joylist_item joystick_hwdata;
#endif /* SDL_JOYSTICK_EMSCRIPTEN */
#endif // SDL_JOYSTICK_EMSCRIPTEN