Use C++ style comments consistently in SDL source code

Implemented using this script:

find . -type f -exec sed -i'' -e 's,/\* *\([^*]*\)\*/ *$,// \1,' -e 's, \+$,,' {} \;
git checkout \
    core/linux/SDL_evdev_kbd_default_keymap.h \
    events/imKStoUCS.* \
    hidapi \
    joystick/controller_type.c \
    joystick/controller_type.h \
    joystick/hidapi/steam/controller_constants.h \
    joystick/hidapi/steam/controller_structs.h \
    joystick/SDL_gamepad_db.h \
    libm \
    render/*/*Shader*.h \
    render/vitagxm/SDL_render_vita_gxm_shaders.h \
    render/metal/SDL_shaders_metal_*.h \
    stdlib/SDL_malloc.c \
    stdlib/SDL_qsort.c \
    stdlib/SDL_strtokr.c \
    test/ \
    video/directx/SDL_d3d12_xbox_cmacros.h \
    video/directx/d3d12.h \
    video/directx/d3d12sdklayers.h \
    video/khronos \
    video/x11/edid-parse.c \
    video/x11/xsettings-client.* \
    video/yuv2rgb
sed -i'' -e 's,/\* *\([^*]*\)\*/ *$,// \1,' -e 's, \+$,,' hidapi/SDL_hidapi.c
This commit is contained in:
Sam Lantinga
2024-08-22 10:30:45 -07:00
parent 658fc3db0f
commit 6501e90018
743 changed files with 11882 additions and 11882 deletions

View File

@@ -25,7 +25,7 @@
#include "SDL_yuv_sw_c.h"
/* Set up for C function definitions, even when using C++ */
// Set up for C function definitions, even when using C++
#ifdef __cplusplus
extern "C" {
#endif
@@ -48,11 +48,11 @@ typedef struct SDL_DRect
double h;
} SDL_DRect;
/* The SDL 2D rendering system */
// The SDL 2D rendering system
typedef struct SDL_RenderDriver SDL_RenderDriver;
/* Rendering view state */
// Rendering view state
typedef struct SDL_RenderViewState
{
int pixel_w;
@@ -66,7 +66,7 @@ typedef struct SDL_RenderViewState
} SDL_RenderViewState;
/* Define the SDL texture structure */
// Define the SDL texture structure
struct SDL_Texture
{
SDL_Colorspace colorspace; /**< The colorspace of the texture */
@@ -83,7 +83,7 @@ struct SDL_Texture
SDL_Renderer *renderer;
/* Support for formats not supported directly by the renderer */
// Support for formats not supported directly by the renderer
SDL_Texture *native;
SDL_SW_YUVTexture *yuv;
void *pixels;
@@ -91,7 +91,7 @@ struct SDL_Texture
SDL_Rect locked_rect;
SDL_Surface *locked_surface; /**< Locked region exposed as a SDL surface */
Uint32 last_command_generation; /* last command queue generation this texture was in. */
Uint32 last_command_generation; // last command queue generation this texture was in.
SDL_PropertiesID props;
@@ -164,7 +164,7 @@ typedef enum
SDL_RENDERLINEMETHOD_GEOMETRY,
} SDL_RenderLineMethod;
/* Define the SDL renderer structure */
// Define the SDL renderer structure
struct SDL_Renderer
{
void (*WindowEvent)(SDL_Renderer *renderer, const SDL_WindowEvent *event);
@@ -223,23 +223,23 @@ struct SDL_Renderer
int (*AddVulkanRenderSemaphores)(SDL_Renderer *renderer, Uint32 wait_stage_mask, Sint64 wait_semaphore, Sint64 signal_semaphore);
/* The current renderer info */
// The current renderer info
const char *name;
SDL_PixelFormat *texture_formats;
int num_texture_formats;
SDL_bool software;
/* The window associated with the renderer */
// The window associated with the renderer
SDL_Window *window;
SDL_bool hidden;
/* Whether we should simulate vsync */
// Whether we should simulate vsync
SDL_bool wanted_vsync;
SDL_bool simulate_vsync;
Uint64 simulate_vsync_interval_ns;
Uint64 last_present;
/* Support for logical output coordinates */
// Support for logical output coordinates
SDL_Texture *logical_target;
SDL_RendererLogicalPresentation logical_presentation_mode;
SDL_ScaleMode logical_scale_mode;
@@ -249,16 +249,16 @@ struct SDL_Renderer
SDL_RenderViewState *view;
SDL_RenderViewState main_view;
/* The window pixel to point coordinate scale */
// The window pixel to point coordinate scale
SDL_FPoint dpi_scale;
/* The method of drawing lines */
// The method of drawing lines
SDL_RenderLineMethod line_method;
/* List of triangle indices to draw rects */
// List of triangle indices to draw rects
int rect_index_order[6];
/* The list of textures */
// The list of textures
SDL_Texture *textures;
SDL_Texture *target;
SDL_Mutex *target_mutex;
@@ -290,7 +290,7 @@ struct SDL_Renderer
size_t vertex_data_used;
size_t vertex_data_allocation;
/* Shaped window support */
// Shaped window support
SDL_bool transparent_window;
SDL_Surface *shape_surface;
SDL_Texture *shape_texture;
@@ -304,7 +304,7 @@ struct SDL_Renderer
SDL_Renderer *next;
};
/* Define the SDL render driver structure */
// Define the SDL render driver structure
struct SDL_RenderDriver
{
int (*CreateRenderer)(SDL_Renderer *renderer, SDL_Window *window, SDL_PropertiesID props);
@@ -312,7 +312,7 @@ struct SDL_RenderDriver
const char *name;
};
/* Not all of these are available in a given build. Use #ifdefs, etc. */
// Not all of these are available in a given build. Use #ifdefs, etc.
extern SDL_RenderDriver D3D_RenderDriver;
extern SDL_RenderDriver D3D11_RenderDriver;
extern SDL_RenderDriver D3D12_RenderDriver;
@@ -325,21 +325,21 @@ extern SDL_RenderDriver PSP_RenderDriver;
extern SDL_RenderDriver SW_RenderDriver;
extern SDL_RenderDriver VITA_GXM_RenderDriver;
/* Clean up any renderers at shutdown */
// Clean up any renderers at shutdown
extern void SDL_QuitRender(void);
/* Add a supported texture format to a renderer */
// Add a supported texture format to a renderer
extern int SDL_AddSupportedTextureFormat(SDL_Renderer *renderer, SDL_PixelFormat format);
/* Setup colorspace conversion */
// Setup colorspace conversion
extern void SDL_SetupRendererColorspace(SDL_Renderer *renderer, SDL_PropertiesID props);
/* Colorspace conversion functions */
// Colorspace conversion functions
extern SDL_bool SDL_RenderingLinearSpace(SDL_Renderer *renderer);
extern void SDL_ConvertToLinear(SDL_FColor *color);
extern void SDL_ConvertFromLinear(SDL_FColor *color);
/* Blend mode functions */
// Blend mode functions
extern SDL_BlendFactor SDL_GetBlendModeSrcColorFactor(SDL_BlendMode blendMode);
extern SDL_BlendFactor SDL_GetBlendModeDstColorFactor(SDL_BlendMode blendMode);
extern SDL_BlendOperation SDL_GetBlendModeColorOperation(SDL_BlendMode blendMode);
@@ -355,9 +355,9 @@ extern void *SDL_AllocateRenderVertices(SDL_Renderer *renderer, const size_t num
// Let the video subsystem destroy a renderer without making its pointer invalid.
extern void SDL_DestroyRendererWithoutFreeing(SDL_Renderer *renderer);
/* Ends C function definitions when using C++ */
// Ends C function definitions when using C++
#ifdef __cplusplus
}
#endif
#endif /* SDL_sysrender_h_ */
#endif // SDL_sysrender_h_