mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-09-30 23:18:29 +00:00
Use C++ style comments consistently in SDL source code
Implemented using this script: find . -type f -exec sed -i'' -e 's,/\* *\([^*]*\)\*/ *$,// \1,' -e 's, \+$,,' {} \; git checkout \ core/linux/SDL_evdev_kbd_default_keymap.h \ events/imKStoUCS.* \ hidapi \ joystick/controller_type.c \ joystick/controller_type.h \ joystick/hidapi/steam/controller_constants.h \ joystick/hidapi/steam/controller_structs.h \ joystick/SDL_gamepad_db.h \ libm \ render/*/*Shader*.h \ render/vitagxm/SDL_render_vita_gxm_shaders.h \ render/metal/SDL_shaders_metal_*.h \ stdlib/SDL_malloc.c \ stdlib/SDL_qsort.c \ stdlib/SDL_strtokr.c \ test/ \ video/directx/SDL_d3d12_xbox_cmacros.h \ video/directx/d3d12.h \ video/directx/d3d12sdklayers.h \ video/khronos \ video/x11/edid-parse.c \ video/x11/xsettings-client.* \ video/yuv2rgb sed -i'' -e 's,/\* *\([^*]*\)\*/ *$,// \1,' -e 's, \+$,,' hidapi/SDL_hidapi.c
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@@ -22,7 +22,7 @@
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#ifdef SDL_SENSOR_ANDROID
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/* This is the system specific header for the SDL sensor API */
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// This is the system specific header for the SDL sensor API
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#include <android/sensor.h>
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#include "SDL_androidsensor.h"
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@@ -126,7 +126,7 @@ static int SDL_ANDROID_StartSensorThread(SDL_AndroidSensorThreadContext *ctx)
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return -1;
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}
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/* Wait for the sensor thread to start */
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// Wait for the sensor thread to start
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SDL_WaitSemaphore(ctx->sem);
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return 0;
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@@ -142,7 +142,7 @@ static int SDL_ANDROID_SensorInit(void)
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return SDL_SetError("Couldn't create sensor manager");
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}
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/* FIXME: Is the sensor list dynamic? */
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// FIXME: Is the sensor list dynamic?
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sensors_count = ASensorManager_getSensorList(SDL_sensor_manager, &sensors);
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if (sensors_count > 0) {
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SDL_sensors = (SDL_AndroidSensor *)SDL_calloc(sensors_count, sizeof(*SDL_sensors));
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@@ -219,8 +219,8 @@ static int SDL_ANDROID_SensorOpen(SDL_Sensor *sensor, int device_index)
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return SDL_SetError("Couldn't enable sensor");
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}
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/* Use 60 Hz update rate if possible */
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/* FIXME: Maybe add a hint for this? */
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// Use 60 Hz update rate if possible
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// FIXME: Maybe add a hint for this?
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delay_us = 1000000 / 60;
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min_delay_us = ASensor_getMinDelay(SDL_sensors[device_index].asensor);
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if (delay_us < min_delay_us) {
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@@ -258,7 +258,7 @@ static void SDL_ANDROID_SensorClose(SDL_Sensor *sensor)
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static void SDL_ANDROID_SensorQuit(void)
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{
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/* All sensors are closed, but we need to unblock the sensor thread */
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// All sensors are closed, but we need to unblock the sensor thread
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SDL_AssertSensorsLocked();
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SDL_UnlockSensors();
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SDL_ANDROID_StopSensorThread(&SDL_sensor_thread_context);
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@@ -285,4 +285,4 @@ SDL_SensorDriver SDL_ANDROID_SensorDriver = {
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SDL_ANDROID_SensorQuit,
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};
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#endif /* SDL_SENSOR_ANDROID */
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#endif // SDL_SENSOR_ANDROID
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