mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-09-21 18:58:13 +00:00
Use C++ style comments consistently in SDL source code
Implemented using this script: find . -type f -exec sed -i'' -e 's,/\* *\([^*]*\)\*/ *$,// \1,' -e 's, \+$,,' {} \; git checkout \ core/linux/SDL_evdev_kbd_default_keymap.h \ events/imKStoUCS.* \ hidapi \ joystick/controller_type.c \ joystick/controller_type.h \ joystick/hidapi/steam/controller_constants.h \ joystick/hidapi/steam/controller_structs.h \ joystick/SDL_gamepad_db.h \ libm \ render/*/*Shader*.h \ render/vitagxm/SDL_render_vita_gxm_shaders.h \ render/metal/SDL_shaders_metal_*.h \ stdlib/SDL_malloc.c \ stdlib/SDL_qsort.c \ stdlib/SDL_strtokr.c \ test/ \ video/directx/SDL_d3d12_xbox_cmacros.h \ video/directx/d3d12.h \ video/directx/d3d12sdklayers.h \ video/khronos \ video/x11/edid-parse.c \ video/x11/xsettings-client.* \ video/yuv2rgb sed -i'' -e 's,/\* *\([^*]*\)\*/ *$,// \1,' -e 's, \+$,,' hidapi/SDL_hidapi.c
This commit is contained in:
@@ -40,37 +40,37 @@
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#define HAVE_LOCAL_ENVIRONMENT
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#endif
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/* Put a variable into the environment */
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/* Note: Name may not contain a '=' character. (Reference: http://www.unix.com/man-page/Linux/3/setenv/) */
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// Put a variable into the environment
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// Note: Name may not contain a '=' character. (Reference: http://www.unix.com/man-page/Linux/3/setenv/)
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#ifdef HAVE_LIBC_ENVIRONMENT
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#if defined(HAVE_SETENV)
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int SDL_setenv(const char *name, const char *value, int overwrite)
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{
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/* Input validation */
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// Input validation
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if (!name || *name == '\0' || SDL_strchr(name, '=') != NULL || !value) {
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return -1;
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}
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return setenv(name, value, overwrite);
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}
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/* We have a real environment table, but no real setenv? Fake it w/ putenv. */
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// We have a real environment table, but no real setenv? Fake it w/ putenv.
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#else
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int SDL_setenv(const char *name, const char *value, int overwrite)
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{
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char *new_variable;
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/* Input validation */
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// Input validation
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if (!name || *name == '\0' || SDL_strchr(name, '=') != NULL || !value) {
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return -1;
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}
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if (getenv(name) != NULL) {
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if (!overwrite) {
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return 0; /* leave the existing one there. */
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return 0; // leave the existing one there.
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}
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}
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/* This leaks. Sorry. Get a better OS so we don't have to do this. */
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// This leaks. Sorry. Get a better OS so we don't have to do this.
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SDL_asprintf(&new_variable, "%s=%s", name, value);
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if (!new_variable) {
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return -1;
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@@ -81,14 +81,14 @@ int SDL_setenv(const char *name, const char *value, int overwrite)
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#elif defined(HAVE_WIN32_ENVIRONMENT)
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int SDL_setenv(const char *name, const char *value, int overwrite)
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{
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/* Input validation */
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// Input validation
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if (!name || *name == '\0' || SDL_strchr(name, '=') != NULL || !value) {
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return -1;
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}
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if (!overwrite) {
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if (GetEnvironmentVariableA(name, NULL, 0) > 0) {
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return 0; /* asked not to overwrite existing value. */
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return 0; // asked not to overwrite existing value.
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}
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}
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if (!SetEnvironmentVariableA(name, value)) {
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@@ -96,9 +96,9 @@ int SDL_setenv(const char *name, const char *value, int overwrite)
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}
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return 0;
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}
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#else /* roll our own */
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#else // roll our own
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/* We'll leak this, as environment variables are intended to persist past SDL_Quit() */
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// We'll leak this, as environment variables are intended to persist past SDL_Quit()
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static char **SDL_env;
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int SDL_setenv(const char *name, const char *value, int overwrite)
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@@ -108,17 +108,17 @@ int SDL_setenv(const char *name, const char *value, int overwrite)
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char **new_env;
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char *new_variable;
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/* Input validation */
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// Input validation
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if (!name || *name == '\0' || SDL_strchr(name, '=') != NULL || !value) {
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return -1;
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}
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/* See if it already exists */
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// See if it already exists
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if (!overwrite && SDL_getenv(name)) {
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return 0;
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}
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/* Allocate memory for the variable */
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// Allocate memory for the variable
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len = SDL_strlen(name) + SDL_strlen(value) + 2;
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new_variable = (char *)SDL_malloc(len);
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if (!new_variable) {
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@@ -129,15 +129,15 @@ int SDL_setenv(const char *name, const char *value, int overwrite)
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value = new_variable + SDL_strlen(name) + 1;
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name = new_variable;
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/* Actually put it into the environment */
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// Actually put it into the environment
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added = 0;
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i = 0;
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if (SDL_env) {
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/* Check to see if it's already there... */
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// Check to see if it's already there...
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len = (value - name);
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for (; SDL_env[i]; ++i) {
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if (SDL_strncmp(SDL_env[i], name, len) == 0) {
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/* If we found it, just replace the entry */
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// If we found it, just replace the entry
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SDL_free(SDL_env[i]);
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SDL_env[i] = new_variable;
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added = 1;
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@@ -146,7 +146,7 @@ int SDL_setenv(const char *name, const char *value, int overwrite)
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}
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}
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/* Didn't find it in the environment, expand and add */
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// Didn't find it in the environment, expand and add
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if (!added) {
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new_env = SDL_realloc(SDL_env, (i + 2) * sizeof(char *));
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if (new_env) {
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@@ -166,18 +166,18 @@ int SDL_setenv(const char *name, const char *value, int overwrite)
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#if defined(HAVE_UNSETENV)
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int SDL_unsetenv(const char *name)
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{
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/* Input validation */
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// Input validation
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if (!name || *name == '\0' || SDL_strchr(name, '=') != NULL) {
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return -1;
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}
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return unsetenv(name);
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}
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/* We have a real environment table, but no unsetenv? Fake it w/ putenv. */
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// We have a real environment table, but no unsetenv? Fake it w/ putenv.
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#else
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int SDL_unsetenv(const char *name)
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{
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/* Input validation */
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// Input validation
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if (!name || *name == '\0' || SDL_strchr(name, '=') != NULL) {
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return -1;
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}
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@@ -189,7 +189,7 @@ int SDL_unsetenv(const char *name)
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#elif defined(HAVE_WIN32_ENVIRONMENT)
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int SDL_unsetenv(const char *name)
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{
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/* Input validation */
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// Input validation
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if (!name || *name == '\0' || SDL_strchr(name, '=') != NULL) {
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return -1;
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}
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@@ -204,7 +204,7 @@ int SDL_unsetenv(const char *name)
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{
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size_t len, i;
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/* Input validation */
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// Input validation
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if (!name || *name == '\0' || SDL_strchr(name, '=') != NULL) {
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return -1;
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}
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@@ -214,7 +214,7 @@ int SDL_unsetenv(const char *name)
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for (i = 0; SDL_env[i]; ++i) {
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if ((SDL_strncmp(SDL_env[i], name, len) == 0) &&
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(SDL_env[i][len] == '=')) {
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/* Just clear out this entry for now */
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// Just clear out this entry for now
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*SDL_env[i] = '\0';
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break;
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}
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@@ -224,16 +224,16 @@ int SDL_unsetenv(const char *name)
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}
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#endif // HAVE_LIBC_ENVIRONMENT
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/* Retrieve a variable named "name" from the environment */
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// Retrieve a variable named "name" from the environment
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#ifdef HAVE_LIBC_ENVIRONMENT
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const char *SDL_getenv(const char *name)
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{
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#ifdef SDL_PLATFORM_ANDROID
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/* Make sure variables from the application manifest are available */
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// Make sure variables from the application manifest are available
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Android_JNI_GetManifestEnvironmentVariables();
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#endif
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/* Input validation */
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// Input validation
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if (!name || *name == '\0') {
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return NULL;
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}
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@@ -247,7 +247,7 @@ const char *SDL_getenv(const char *name)
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char *string = NULL;
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const char *retval = NULL;
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/* Input validation */
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// Input validation
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if (!name || *name == '\0') {
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return NULL;
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}
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@@ -285,7 +285,7 @@ const char *SDL_getenv(const char *name)
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size_t len, i;
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char *value;
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/* Input validation */
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// Input validation
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if (!name || *name == '\0') {
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return NULL;
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}
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