Use C++ style comments consistently in SDL source code

Implemented using this script:

find . -type f -exec sed -i'' -e 's,/\* *\([^*]*\)\*/ *$,// \1,' -e 's, \+$,,' {} \;
git checkout \
    core/linux/SDL_evdev_kbd_default_keymap.h \
    events/imKStoUCS.* \
    hidapi \
    joystick/controller_type.c \
    joystick/controller_type.h \
    joystick/hidapi/steam/controller_constants.h \
    joystick/hidapi/steam/controller_structs.h \
    joystick/SDL_gamepad_db.h \
    libm \
    render/*/*Shader*.h \
    render/vitagxm/SDL_render_vita_gxm_shaders.h \
    render/metal/SDL_shaders_metal_*.h \
    stdlib/SDL_malloc.c \
    stdlib/SDL_qsort.c \
    stdlib/SDL_strtokr.c \
    test/ \
    video/directx/SDL_d3d12_xbox_cmacros.h \
    video/directx/d3d12.h \
    video/directx/d3d12sdklayers.h \
    video/khronos \
    video/x11/edid-parse.c \
    video/x11/xsettings-client.* \
    video/yuv2rgb
sed -i'' -e 's,/\* *\([^*]*\)\*/ *$,// \1,' -e 's, \+$,,' hidapi/SDL_hidapi.c
This commit is contained in:
Sam Lantinga
2024-08-22 10:30:45 -07:00
parent 658fc3db0f
commit 6501e90018
743 changed files with 11882 additions and 11882 deletions

View File

@@ -20,7 +20,7 @@
*/
#include "SDL_internal.h"
/* An implementation of condition variables using semaphores and mutexes */
// An implementation of condition variables using semaphores and mutexes
/*
This implementation borrows heavily from the BeOS condition variable
implementation, written by Christopher Tate and Owen Smith. Thanks!
@@ -49,7 +49,7 @@ typedef struct SDL_cond_generic
SDL_Semaphore *wait_done;
} SDL_cond_generic;
/* Create a condition variable */
// Create a condition variable
SDL_Condition *SDL_CreateCondition_generic(void)
{
SDL_cond_generic *cond = (SDL_cond_generic *)SDL_calloc(1, sizeof(*cond));
@@ -70,7 +70,7 @@ SDL_Condition *SDL_CreateCondition_generic(void)
return (SDL_Condition *)cond;
}
/* Destroy a condition variable */
// Destroy a condition variable
void SDL_DestroyCondition_generic(SDL_Condition *_cond)
{
SDL_cond_generic *cond = (SDL_cond_generic *)_cond;
@@ -88,7 +88,7 @@ void SDL_DestroyCondition_generic(SDL_Condition *_cond)
}
}
/* Restart one of the threads that are waiting on the condition variable */
// Restart one of the threads that are waiting on the condition variable
int SDL_SignalCondition_generic(SDL_Condition *_cond)
{
SDL_cond_generic *cond = (SDL_cond_generic *)_cond;
@@ -114,7 +114,7 @@ int SDL_SignalCondition_generic(SDL_Condition *_cond)
return 0;
}
/* Restart all threads that are waiting on the condition variable */
// Restart all threads that are waiting on the condition variable
int SDL_BroadcastCondition_generic(SDL_Condition *_cond)
{
SDL_cond_generic *cond = (SDL_cond_generic *)_cond;
@@ -189,10 +189,10 @@ int SDL_WaitConditionTimeoutNS_generic(SDL_Condition *_cond, SDL_Mutex *mutex, S
++cond->waiting;
SDL_UnlockMutex(cond->lock);
/* Unlock the mutex, as is required by condition variable semantics */
// Unlock the mutex, as is required by condition variable semantics
SDL_UnlockMutex(mutex);
/* Wait for a signal */
// Wait for a signal
retval = SDL_WaitSemaphoreTimeoutNS(cond->wait_sem, timeoutNS);
/* Let the signaler know we have completed the wait, otherwise
@@ -203,20 +203,20 @@ int SDL_WaitConditionTimeoutNS_generic(SDL_Condition *_cond, SDL_Mutex *mutex, S
*/
SDL_LockMutex(cond->lock);
if (cond->signals > 0) {
/* If we timed out, we need to eat a condition signal */
// If we timed out, we need to eat a condition signal
if (retval > 0) {
SDL_WaitSemaphore(cond->wait_sem);
}
/* We always notify the signal thread that we are done */
// We always notify the signal thread that we are done
SDL_SignalSemaphore(cond->wait_done);
/* Signal handshake complete */
// Signal handshake complete
--cond->signals;
}
--cond->waiting;
SDL_UnlockMutex(cond->lock);
/* Lock the mutex, as is required by condition variable semantics */
// Lock the mutex, as is required by condition variable semantics
SDL_LockMutex(mutex);
#endif