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https://github.com/libsdl-org/SDL.git
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Use C++ style comments consistently in SDL source code
Implemented using this script: find . -type f -exec sed -i'' -e 's,/\* *\([^*]*\)\*/ *$,// \1,' -e 's, \+$,,' {} \; git checkout \ core/linux/SDL_evdev_kbd_default_keymap.h \ events/imKStoUCS.* \ hidapi \ joystick/controller_type.c \ joystick/controller_type.h \ joystick/hidapi/steam/controller_constants.h \ joystick/hidapi/steam/controller_structs.h \ joystick/SDL_gamepad_db.h \ libm \ render/*/*Shader*.h \ render/vitagxm/SDL_render_vita_gxm_shaders.h \ render/metal/SDL_shaders_metal_*.h \ stdlib/SDL_malloc.c \ stdlib/SDL_qsort.c \ stdlib/SDL_strtokr.c \ test/ \ video/directx/SDL_d3d12_xbox_cmacros.h \ video/directx/d3d12.h \ video/directx/d3d12sdklayers.h \ video/khronos \ video/x11/edid-parse.c \ video/x11/xsettings-client.* \ video/yuv2rgb sed -i'' -e 's,/\* *\([^*]*\)\*/ *$,// \1,' -e 's, \+$,,' hidapi/SDL_hidapi.c
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@@ -20,7 +20,7 @@
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*/
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#include "SDL_internal.h"
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/* An implementation of semaphores using mutexes and condition variables */
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// An implementation of semaphores using mutexes and condition variables
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#include "SDL_systhread_c.h"
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@@ -111,7 +111,7 @@ int SDL_WaitSemaphoreTimeoutNS(SDL_Semaphore *sem, Sint64 timeoutNS)
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return SDL_InvalidParamError("sem");
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}
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/* A timeout of 0 is an easy case */
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// A timeout of 0 is an easy case
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if (timeoutNS == 0) {
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retval = SDL_MUTEX_TIMEDOUT;
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SDL_LockMutex(sem->count_lock);
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@@ -169,4 +169,4 @@ int SDL_SignalSemaphore(SDL_Semaphore *sem)
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return 0;
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}
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#endif /* SDL_THREADS_DISABLED */
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#endif // SDL_THREADS_DISABLED
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