Use C++ style comments consistently in SDL source code

Implemented using this script:

find . -type f -exec sed -i'' -e 's,/\* *\([^*]*\)\*/ *$,// \1,' -e 's, \+$,,' {} \;
git checkout \
    core/linux/SDL_evdev_kbd_default_keymap.h \
    events/imKStoUCS.* \
    hidapi \
    joystick/controller_type.c \
    joystick/controller_type.h \
    joystick/hidapi/steam/controller_constants.h \
    joystick/hidapi/steam/controller_structs.h \
    joystick/SDL_gamepad_db.h \
    libm \
    render/*/*Shader*.h \
    render/vitagxm/SDL_render_vita_gxm_shaders.h \
    render/metal/SDL_shaders_metal_*.h \
    stdlib/SDL_malloc.c \
    stdlib/SDL_qsort.c \
    stdlib/SDL_strtokr.c \
    test/ \
    video/directx/SDL_d3d12_xbox_cmacros.h \
    video/directx/d3d12.h \
    video/directx/d3d12sdklayers.h \
    video/khronos \
    video/x11/edid-parse.c \
    video/x11/xsettings-client.* \
    video/yuv2rgb
sed -i'' -e 's,/\* *\([^*]*\)\*/ *$,// \1,' -e 's, \+$,,' hidapi/SDL_hidapi.c
This commit is contained in:
Sam Lantinga
2024-08-22 10:30:45 -07:00
parent 658fc3db0f
commit 6501e90018
743 changed files with 11882 additions and 11882 deletions

View File

@@ -20,7 +20,7 @@
*/
#include "SDL_internal.h"
/* An implementation of semaphores using mutexes and condition variables */
// An implementation of semaphores using mutexes and condition variables
#include "SDL_systhread_c.h"
@@ -111,7 +111,7 @@ int SDL_WaitSemaphoreTimeoutNS(SDL_Semaphore *sem, Sint64 timeoutNS)
return SDL_InvalidParamError("sem");
}
/* A timeout of 0 is an easy case */
// A timeout of 0 is an easy case
if (timeoutNS == 0) {
retval = SDL_MUTEX_TIMEDOUT;
SDL_LockMutex(sem->count_lock);
@@ -169,4 +169,4 @@ int SDL_SignalSemaphore(SDL_Semaphore *sem)
return 0;
}
#endif /* SDL_THREADS_DISABLED */
#endif // SDL_THREADS_DISABLED