Use C++ style comments consistently in SDL source code

Implemented using this script:

find . -type f -exec sed -i'' -e 's,/\* *\([^*]*\)\*/ *$,// \1,' -e 's, \+$,,' {} \;
git checkout \
    core/linux/SDL_evdev_kbd_default_keymap.h \
    events/imKStoUCS.* \
    hidapi \
    joystick/controller_type.c \
    joystick/controller_type.h \
    joystick/hidapi/steam/controller_constants.h \
    joystick/hidapi/steam/controller_structs.h \
    joystick/SDL_gamepad_db.h \
    libm \
    render/*/*Shader*.h \
    render/vitagxm/SDL_render_vita_gxm_shaders.h \
    render/metal/SDL_shaders_metal_*.h \
    stdlib/SDL_malloc.c \
    stdlib/SDL_qsort.c \
    stdlib/SDL_strtokr.c \
    test/ \
    video/directx/SDL_d3d12_xbox_cmacros.h \
    video/directx/d3d12.h \
    video/directx/d3d12sdklayers.h \
    video/khronos \
    video/x11/edid-parse.c \
    video/x11/xsettings-client.* \
    video/yuv2rgb
sed -i'' -e 's,/\* *\([^*]*\)\*/ *$,// \1,' -e 's, \+$,,' hidapi/SDL_hidapi.c
This commit is contained in:
Sam Lantinga
2024-08-22 10:30:45 -07:00
parent 658fc3db0f
commit 6501e90018
743 changed files with 11882 additions and 11882 deletions

View File

@@ -24,7 +24,7 @@
* Implementation based on Slim Reader/Writer (SRW) Locks for Win 7 and newer.
*/
/* This header makes sure SRWLOCK is actually declared, even on ancient WinSDKs. */
// This header makes sure SRWLOCK is actually declared, even on ancient WinSDKs.
#include "SDL_sysmutex_c.h"
typedef VOID(WINAPI *pfnInitializeSRWLock)(PSRWLOCK);
@@ -36,7 +36,7 @@ typedef VOID(WINAPI *pfnAcquireSRWLockExclusive)(PSRWLOCK);
typedef BOOLEAN(WINAPI *pfnTryAcquireSRWLockExclusive)(PSRWLOCK);
#ifdef SDL_PLATFORM_WINRT
/* Functions are guaranteed to be available */
// Functions are guaranteed to be available
#define pTryAcquireSRWLockExclusive TryAcquireSRWLockExclusive
#define pInitializeSRWLock InitializeSRWLock
#define pReleaseSRWLockShared ReleaseSRWLockShared
@@ -74,10 +74,10 @@ typedef struct SDL_rwlock_impl_t
pfnSDL_UnlockRWLock Unlock;
} SDL_rwlock_impl_t;
/* Implementation will be chosen at runtime based on available Kernel features */
// Implementation will be chosen at runtime based on available Kernel features
static SDL_rwlock_impl_t SDL_rwlock_impl_active = { 0 };
/* rwlock implementation using Win7+ slim read/write locks (SRWLOCK) */
// rwlock implementation using Win7+ slim read/write locks (SRWLOCK)
typedef struct SDL_rwlock_srw
{
@@ -98,7 +98,7 @@ static void SDL_DestroyRWLock_srw(SDL_RWLock *_rwlock)
{
SDL_rwlock_srw *rwlock = (SDL_rwlock_srw *) _rwlock;
if (rwlock) {
/* There are no kernel allocated resources */
// There are no kernel allocated resources
SDL_free(rwlock);
}
}
@@ -167,7 +167,7 @@ static const SDL_rwlock_impl_t SDL_rwlock_impl_srw = {
#include "../generic/SDL_sysrwlock_c.h"
/* Generic rwlock implementation using SDL_Mutex, SDL_Condition, and SDL_AtomicInt */
// Generic rwlock implementation using SDL_Mutex, SDL_Condition, and SDL_AtomicInt
static const SDL_rwlock_impl_t SDL_rwlock_impl_generic = {
&SDL_CreateRWLock_generic,
&SDL_DestroyRWLock_generic,
@@ -185,10 +185,10 @@ SDL_RWLock *SDL_CreateRWLock(void)
const SDL_rwlock_impl_t *impl;
#ifdef SDL_PLATFORM_WINRT
/* Link statically on this platform */
// Link statically on this platform
impl = &SDL_rwlock_impl_srw;
#else
/* Default to generic implementation, works with all mutex implementations */
// Default to generic implementation, works with all mutex implementations
impl = &SDL_rwlock_impl_generic;
{
HMODULE kernel32 = GetModuleHandle(TEXT("kernel32.dll"));
@@ -204,7 +204,7 @@ SDL_RWLock *SDL_CreateRWLock(void)
LOOKUP_SRW_SYM(TryAcquireSRWLockExclusive);
#undef LOOKUP_SRW_SYM
if (okay) {
impl = &SDL_rwlock_impl_srw; /* Use the Windows provided API instead of generic fallback */
impl = &SDL_rwlock_impl_srw; // Use the Windows provided API instead of generic fallback
}
}
}