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Use C++ style comments consistently in SDL source code
Implemented using this script: find . -type f -exec sed -i'' -e 's,/\* *\([^*]*\)\*/ *$,// \1,' -e 's, \+$,,' {} \; git checkout \ core/linux/SDL_evdev_kbd_default_keymap.h \ events/imKStoUCS.* \ hidapi \ joystick/controller_type.c \ joystick/controller_type.h \ joystick/hidapi/steam/controller_constants.h \ joystick/hidapi/steam/controller_structs.h \ joystick/SDL_gamepad_db.h \ libm \ render/*/*Shader*.h \ render/vitagxm/SDL_render_vita_gxm_shaders.h \ render/metal/SDL_shaders_metal_*.h \ stdlib/SDL_malloc.c \ stdlib/SDL_qsort.c \ stdlib/SDL_strtokr.c \ test/ \ video/directx/SDL_d3d12_xbox_cmacros.h \ video/directx/d3d12.h \ video/directx/d3d12sdklayers.h \ video/khronos \ video/x11/edid-parse.c \ video/x11/xsettings-client.* \ video/yuv2rgb sed -i'' -e 's,/\* *\([^*]*\)\*/ *$,// \1,' -e 's, \+$,,' hidapi/SDL_hidapi.c
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@@ -48,7 +48,7 @@ SDL_bool SDL_GetSpanEnclosingRect(int width, int height,
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return SDL_FALSE;
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}
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/* Initialize to empty rect */
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// Initialize to empty rect
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span_y1 = height;
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span_y2 = 0;
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@@ -56,7 +56,7 @@ SDL_bool SDL_GetSpanEnclosingRect(int width, int height,
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rect_y1 = rects[i].y;
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rect_y2 = rect_y1 + rects[i].h;
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/* Clip out of bounds rectangles, and expand span rect */
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// Clip out of bounds rectangles, and expand span rect
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if (rect_y1 < 0) {
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span_y1 = 0;
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} else if (rect_y1 < span_y1) {
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@@ -78,13 +78,13 @@ SDL_bool SDL_GetSpanEnclosingRect(int width, int height,
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return SDL_FALSE;
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}
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/* For use with the Cohen-Sutherland algorithm for line clipping, in SDL_rect_impl.h */
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// For use with the Cohen-Sutherland algorithm for line clipping, in SDL_rect_impl.h
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#define CODE_BOTTOM 1
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#define CODE_TOP 2
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#define CODE_LEFT 4
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#define CODE_RIGHT 8
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/* Same code twice, for float and int versions... */
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// Same code twice, for float and int versions...
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#define RECTTYPE SDL_Rect
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#define POINTTYPE SDL_Point
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#define SCALARTYPE int
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