Use C++ style comments consistently in SDL source code

Implemented using this script:

find . -type f -exec sed -i'' -e 's,/\* *\([^*]*\)\*/ *$,// \1,' -e 's, \+$,,' {} \;
git checkout \
    core/linux/SDL_evdev_kbd_default_keymap.h \
    events/imKStoUCS.* \
    hidapi \
    joystick/controller_type.c \
    joystick/controller_type.h \
    joystick/hidapi/steam/controller_constants.h \
    joystick/hidapi/steam/controller_structs.h \
    joystick/SDL_gamepad_db.h \
    libm \
    render/*/*Shader*.h \
    render/vitagxm/SDL_render_vita_gxm_shaders.h \
    render/metal/SDL_shaders_metal_*.h \
    stdlib/SDL_malloc.c \
    stdlib/SDL_qsort.c \
    stdlib/SDL_strtokr.c \
    test/ \
    video/directx/SDL_d3d12_xbox_cmacros.h \
    video/directx/d3d12.h \
    video/directx/d3d12sdklayers.h \
    video/khronos \
    video/x11/edid-parse.c \
    video/x11/xsettings-client.* \
    video/yuv2rgb
sed -i'' -e 's,/\* *\([^*]*\)\*/ *$,// \1,' -e 's, \+$,,' hidapi/SDL_hidapi.c
This commit is contained in:
Sam Lantinga
2024-08-22 10:30:45 -07:00
parent 658fc3db0f
commit 6501e90018
743 changed files with 11882 additions and 11882 deletions

View File

@@ -33,12 +33,12 @@ int Emscripten_CreateWindowFramebuffer(SDL_VideoDevice *_this, SDL_Window *windo
const SDL_PixelFormat surface_format = SDL_PIXELFORMAT_XBGR8888;
int w, h;
/* Free the old framebuffer surface */
// Free the old framebuffer surface
SDL_WindowData *data = window->internal;
surface = data->surface;
SDL_DestroySurface(surface);
/* Create a new one */
// Create a new one
SDL_GetWindowSizeInPixels(window, &w, &h);
surface = SDL_CreateSurface(w, h, surface_format);
@@ -46,7 +46,7 @@ int Emscripten_CreateWindowFramebuffer(SDL_VideoDevice *_this, SDL_Window *windo
return -1;
}
/* Save the info and return! */
// Save the info and return!
data->surface = surface;
*format = surface_format;
*pixels = surface->pixels;
@@ -64,9 +64,9 @@ int Emscripten_UpdateWindowFramebuffer(SDL_VideoDevice *_this, SDL_Window *windo
return SDL_SetError("Couldn't find framebuffer surface for window");
}
/* Send the data to the display */
// Send the data to the display
/* *INDENT-OFF* */ /* clang-format off */
/* *INDENT-OFF* */ // clang-format off
MAIN_THREAD_EM_ASM({
var w = $0;
var h = $1;
@@ -140,10 +140,10 @@ int Emscripten_UpdateWindowFramebuffer(SDL_VideoDevice *_this, SDL_Window *windo
SDL3.ctx.putImageData(SDL3.image, 0, 0);
}, surface->w, surface->h, surface->pixels, data->canvas_id);
/* *INDENT-ON* */ /* clang-format on */
/* *INDENT-ON* */ // clang-format on
if (emscripten_has_asyncify() && SDL_GetHintBoolean(SDL_HINT_EMSCRIPTEN_ASYNCIFY, SDL_TRUE)) {
/* give back control to browser for screen refresh */
// give back control to browser for screen refresh
emscripten_sleep(0);
}
@@ -158,4 +158,4 @@ void Emscripten_DestroyWindowFramebuffer(SDL_VideoDevice *_this, SDL_Window *win
data->surface = NULL;
}
#endif /* SDL_VIDEO_DRIVER_EMSCRIPTEN */
#endif // SDL_VIDEO_DRIVER_EMSCRIPTEN