Use C++ style comments consistently in SDL source code

Implemented using this script:

find . -type f -exec sed -i'' -e 's,/\* *\([^*]*\)\*/ *$,// \1,' -e 's, \+$,,' {} \;
git checkout \
    core/linux/SDL_evdev_kbd_default_keymap.h \
    events/imKStoUCS.* \
    hidapi \
    joystick/controller_type.c \
    joystick/controller_type.h \
    joystick/hidapi/steam/controller_constants.h \
    joystick/hidapi/steam/controller_structs.h \
    joystick/SDL_gamepad_db.h \
    libm \
    render/*/*Shader*.h \
    render/vitagxm/SDL_render_vita_gxm_shaders.h \
    render/metal/SDL_shaders_metal_*.h \
    stdlib/SDL_malloc.c \
    stdlib/SDL_qsort.c \
    stdlib/SDL_strtokr.c \
    test/ \
    video/directx/SDL_d3d12_xbox_cmacros.h \
    video/directx/d3d12.h \
    video/directx/d3d12sdklayers.h \
    video/khronos \
    video/x11/edid-parse.c \
    video/x11/xsettings-client.* \
    video/yuv2rgb
sed -i'' -e 's,/\* *\([^*]*\)\*/ *$,// \1,' -e 's, \+$,,' hidapi/SDL_hidapi.c
This commit is contained in:
Sam Lantinga
2024-08-22 10:30:45 -07:00
parent 658fc3db0f
commit 6501e90018
743 changed files with 11882 additions and 11882 deletions

View File

@@ -188,9 +188,9 @@ static void SDLCALL SDL_HideHomeIndicatorHintChanged(void *userdata, const char
- (void)doLoop:(CADisplayLink *)sender
{
/* Don't run the game loop while a messagebox is up */
// Don't run the game loop while a messagebox is up
if (!UIKit_ShowingMessageBox()) {
/* See the comment in the function definition. */
// See the comment in the function definition.
#if defined(SDL_VIDEO_OPENGL_ES) || defined(SDL_VIDEO_OPENGL_ES2)
UIKit_GL_RestoreCurrentContext();
#endif
@@ -201,7 +201,7 @@ static void SDLCALL SDL_HideHomeIndicatorHintChanged(void *userdata, const char
- (void)loadView
{
/* Do nothing. */
// Do nothing.
}
- (void)viewDidLayoutSubviews
@@ -244,7 +244,7 @@ static void SDLCALL SDL_HideHomeIndicatorHintChanged(void *userdata, const char
}
}
/* By default, fullscreen and borderless windows get all screen gestures */
// By default, fullscreen and borderless windows get all screen gestures
if ((window->flags & (SDL_WINDOW_FULLSCREEN | SDL_WINDOW_BORDERLESS)) != 0) {
return UIRectEdgeAll;
} else {
@@ -257,7 +257,7 @@ static void SDLCALL SDL_HideHomeIndicatorHintChanged(void *userdata, const char
return SDL_GCMouseRelativeMode() ? YES : NO;
}
#endif /* !SDL_PLATFORM_TVOS */
#endif // !SDL_PLATFORM_TVOS
/*
---- Keyboard related functionality below this line ----
@@ -268,13 +268,13 @@ static void SDLCALL SDL_HideHomeIndicatorHintChanged(void *userdata, const char
@synthesize keyboardHeight;
@synthesize keyboardVisible;
/* Set ourselves up as a UITextFieldDelegate */
// Set ourselves up as a UITextFieldDelegate
- (void)initKeyboard
{
obligateForBackspace = @" "; /* 64 space */
obligateForBackspace = @" "; // 64 space
textField = [[SDLUITextField alloc] initWithFrame:CGRectZero];
textField.delegate = self;
/* placeholder so there is something to delete! */
// placeholder so there is something to delete!
textField.text = obligateForBackspace;
committedText = textField.text;
@@ -481,7 +481,7 @@ static void SDLCALL SDL_HideHomeIndicatorHintChanged(void *userdata, const char
}
}
/* reveal onscreen virtual keyboard */
// reveal onscreen virtual keyboard
- (void)showKeyboard
{
if (keyboardVisible) {
@@ -495,7 +495,7 @@ static void SDLCALL SDL_HideHomeIndicatorHintChanged(void *userdata, const char
}
}
/* hide onscreen virtual keyboard */
// hide onscreen virtual keyboard
- (void)hideKeyboard
{
if (!keyboardVisible) {
@@ -565,7 +565,7 @@ static void SDLCALL SDL_HideHomeIndicatorHintChanged(void *userdata, const char
NSUInteger compareLength = SDL_min(textField.text.length, committedText.length);
NSUInteger matchLength;
/* Backspace over characters that are no longer in the string */
// Backspace over characters that are no longer in the string
for (matchLength = 0; matchLength < compareLength; ++matchLength) {
if ([committedText characterAtIndex:matchLength] != [textField.text characterAtIndex:matchLength]) {
break;
@@ -574,7 +574,7 @@ static void SDLCALL SDL_HideHomeIndicatorHintChanged(void *userdata, const char
if (matchLength < committedText.length) {
size_t deleteLength = SDL_utf8strlen([[committedText substringFromIndex:matchLength] UTF8String]);
while (deleteLength > 0) {
/* Send distinct down and up events for each backspace action */
// Send distinct down and up events for each backspace action
SDL_SendKeyboardKey(0, SDL_GLOBAL_KEYBOARD_ID, 0, SDL_SCANCODE_BACKSPACE, SDL_PRESSED);
SDL_SendKeyboardKey(0, SDL_GLOBAL_KEYBOARD_ID, 0, SDL_SCANCODE_BACKSPACE, SDL_RELEASED);
--deleteLength;
@@ -623,7 +623,7 @@ static void SDLCALL SDL_HideHomeIndicatorHintChanged(void *userdata, const char
t.ty = 0.0;
offset = CGPointApplyAffineTransform(offset, t);
/* Apply the updated offset to the view's frame. */
// Apply the updated offset to the view's frame.
frame.origin.x += offset.x;
frame.origin.y += offset.y;
@@ -637,7 +637,7 @@ static void SDLCALL SDL_HideHomeIndicatorHintChanged(void *userdata, const char
[self updateKeyboard];
}
/* UITextFieldDelegate method. Invoked when user types something. */
// UITextFieldDelegate method. Invoked when user types something.
- (BOOL)textField:(UITextField *)_textField shouldChangeCharactersInRange:(NSRange)range replacementString:(NSString *)string
{
if (textField.markedTextRange == nil) {
@@ -649,7 +649,7 @@ static void SDLCALL SDL_HideHomeIndicatorHintChanged(void *userdata, const char
return YES;
}
/* Terminates the editing session */
// Terminates the editing session
- (BOOL)textFieldShouldReturn:(UITextField *)_textField
{
SDL_SendKeyboardKeyAutoRelease(0, SDL_SCANCODE_RETURN);
@@ -664,7 +664,7 @@ static void SDLCALL SDL_HideHomeIndicatorHintChanged(void *userdata, const char
@end
/* iPhone keyboard addition functions */
// iPhone keyboard addition functions
#ifdef SDL_IPHONE_KEYBOARD
static SDL_uikitviewcontroller *GetWindowViewController(SDL_Window *window)
@@ -727,6 +727,6 @@ int UIKit_UpdateTextInputArea(SDL_VideoDevice *_this, SDL_Window *window)
return 0;
}
#endif /* SDL_IPHONE_KEYBOARD */
#endif // SDL_IPHONE_KEYBOARD
#endif /* SDL_VIDEO_DRIVER_UIKIT */
#endif // SDL_VIDEO_DRIVER_UIKIT