diff --git a/docs/README-android.md b/docs/README-android.md index 1e420e8def..c08f1c80d5 100644 --- a/docs/README-android.md +++ b/docs/README-android.md @@ -299,7 +299,7 @@ e.g. You have access to the OpenGL context or rendering API at this point. However, there's a chance (on older hardware, or on systems under heavy load), - where the graphics context can not be restored. You should listen for the + where the graphics context cannot be restored. You should listen for the event SDL_EVENT_RENDER_DEVICE_RESET and recreate your OpenGL context and restore your textures when you get it, or quit the app. */ @@ -358,7 +358,7 @@ To enable/disable this behavior, see SDL_hints.h: Misc ================================================================================ -For some device, it appears to works better setting explicitly GL attributes +For some devices, it appears to work better setting explicitly GL attributes before creating a window: SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5); SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 6);