N3DS port (squashed)

A dedicated renderer using Citro3D would likely allow for better
much better graphical performances.
This commit is contained in:
Pierre Wendling
2021-03-30 04:32:39 -04:00
committed by Sam Lantinga
parent 61b5360e17
commit 655275378d
50 changed files with 2663 additions and 5 deletions

View File

@@ -63,6 +63,8 @@
#define SDL_DYNAMIC_API 0 /* vitasdk doesn't support dynamic linking */
#elif defined(__NGAGE__)
#define SDL_DYNAMIC_API 0 /* The N-Gage doesn't support dynamic linking either */
#elif defined(__3DS__)
#define SDL_DYNAMIC_API 0 /* devkitARM doesn't support dynamic linking */
#elif defined(DYNAPI_NEEDS_DLOPEN) && !defined(HAVE_DLOPEN)
#define SDL_DYNAMIC_API 0 /* we need dlopen(), but don't have it.... */
#endif