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N3DS port (squashed)
A dedicated renderer using Citro3D would likely allow for better much better graphical performances.
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committed by
Sam Lantinga

parent
61b5360e17
commit
655275378d
@@ -38,6 +38,8 @@
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#include "psp/SDL_systhread_c.h"
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#elif SDL_THREAD_VITA
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#include "vita/SDL_systhread_c.h"
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#elif SDL_THREAD_N3DS
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#include "n3ds/SDL_systhread_c.h"
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#elif SDL_THREAD_STDCPP
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#include "stdcpp/SDL_systhread_c.h"
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#elif SDL_THREAD_OS2
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