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	SDL API renaming: SDL_gamecontroller.h
SDL_gamecontroller.h has been renamed SDL_gamepad.h, and all APIs have been renamed to match. Fixes https://github.com/libsdl-org/SDL/issues/6885
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							@@ -173,7 +173,7 @@ int SDL_InitSubSystem(Uint32 flags)
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    SDL_DBus_Init();
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#endif
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    if ((flags & SDL_INIT_GAMECONTROLLER)) {
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    if ((flags & SDL_INIT_GAMEPAD)) {
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        /* game controller implies joystick */
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        flags |= SDL_INIT_JOYSTICK;
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    }
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@@ -275,15 +275,15 @@ int SDL_InitSubSystem(Uint32 flags)
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#endif
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    }
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    if ((flags & SDL_INIT_GAMECONTROLLER)) {
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    if ((flags & SDL_INIT_GAMEPAD)) {
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#if !SDL_JOYSTICK_DISABLED
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        if (SDL_PrivateShouldInitSubsystem(SDL_INIT_GAMECONTROLLER)) {
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            if (SDL_GameControllerInit() < 0) {
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        if (SDL_PrivateShouldInitSubsystem(SDL_INIT_GAMEPAD)) {
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            if (SDL_GamepadInit() < 0) {
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                goto quit_and_error;
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            }
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        }
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        SDL_PrivateSubsystemRefCountIncr(SDL_INIT_GAMECONTROLLER);
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        flags_initialized |= SDL_INIT_GAMECONTROLLER;
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        SDL_PrivateSubsystemRefCountIncr(SDL_INIT_GAMEPAD);
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        flags_initialized |= SDL_INIT_GAMEPAD;
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#else
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        SDL_SetError("SDL not built with joystick support");
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        goto quit_and_error;
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@@ -349,14 +349,14 @@ void SDL_QuitSubSystem(Uint32 flags)
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#endif
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#if !SDL_JOYSTICK_DISABLED
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    if ((flags & SDL_INIT_GAMECONTROLLER)) {
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    if ((flags & SDL_INIT_GAMEPAD)) {
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        /* game controller implies joystick */
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        flags |= SDL_INIT_JOYSTICK;
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        if (SDL_PrivateShouldQuitSubsystem(SDL_INIT_GAMECONTROLLER)) {
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            SDL_GameControllerQuit();
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        if (SDL_PrivateShouldQuitSubsystem(SDL_INIT_GAMEPAD)) {
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            SDL_GamepadQuit();
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        }
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        SDL_PrivateSubsystemRefCountDecr(SDL_INIT_GAMECONTROLLER);
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        SDL_PrivateSubsystemRefCountDecr(SDL_INIT_GAMEPAD);
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    }
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    if ((flags & SDL_INIT_JOYSTICK)) {
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