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SDL API renaming: SDL_gamecontroller.h
SDL_gamecontroller.h has been renamed SDL_gamepad.h, and all APIs have been renamed to match. Fixes https://github.com/libsdl-org/SDL/issues/6885
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@@ -754,62 +754,62 @@ SDL3_0.0.0 {
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SDL_Metal_DestroyView;
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SDL_Metal_GetLayer;
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SDL_Metal_GetDrawableSize;
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SDL_GameControllerAddMappingsFromRW;
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SDL_GameControllerAddMapping;
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SDL_GameControllerNumMappings;
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SDL_GameControllerMappingForIndex;
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SDL_GameControllerMappingForGUID;
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SDL_GameControllerMapping;
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SDL_IsGameController;
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SDL_GameControllerNameForIndex;
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SDL_GameControllerPathForIndex;
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SDL_GameControllerTypeForIndex;
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SDL_GameControllerMappingForDeviceIndex;
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SDL_GameControllerOpen;
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SDL_GameControllerFromInstanceID;
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SDL_GameControllerFromPlayerIndex;
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SDL_GameControllerName;
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SDL_GameControllerPath;
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SDL_GameControllerGetType;
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SDL_GameControllerGetPlayerIndex;
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SDL_GameControllerSetPlayerIndex;
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SDL_GameControllerGetVendor;
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SDL_GameControllerGetProduct;
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SDL_GameControllerGetProductVersion;
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SDL_GameControllerGetFirmwareVersion;
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SDL_GameControllerGetSerial;
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SDL_GameControllerGetAttached;
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SDL_GameControllerGetJoystick;
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SDL_GameControllerEventState;
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SDL_GameControllerUpdate;
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SDL_GameControllerGetAxisFromString;
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SDL_GameControllerGetStringForAxis;
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SDL_GameControllerGetBindForAxis;
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SDL_GameControllerHasAxis;
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SDL_GameControllerGetAxis;
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SDL_GameControllerGetButtonFromString;
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SDL_GameControllerGetStringForButton;
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SDL_GameControllerGetBindForButton;
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SDL_GameControllerHasButton;
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SDL_GameControllerGetButton;
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SDL_GameControllerGetNumTouchpads;
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SDL_GameControllerGetNumTouchpadFingers;
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SDL_GameControllerGetTouchpadFinger;
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SDL_GameControllerHasSensor;
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SDL_GameControllerSetSensorEnabled;
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SDL_GameControllerIsSensorEnabled;
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SDL_GameControllerGetSensorDataRate;
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SDL_GameControllerGetSensorData;
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SDL_GameControllerRumble;
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SDL_GameControllerRumbleTriggers;
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SDL_GameControllerHasLED;
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SDL_GameControllerHasRumble;
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SDL_GameControllerHasRumbleTriggers;
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SDL_GameControllerSetLED;
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SDL_GameControllerSendEffect;
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SDL_GameControllerClose;
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SDL_GameControllerGetAppleSFSymbolsNameForButton;
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SDL_GameControllerGetAppleSFSymbolsNameForAxis;
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SDL_AddGamepadMappingsFromRW;
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SDL_AddGamepadMapping;
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SDL_GetNumGamepadMappings;
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SDL_GetGamepadMappingForIndex;
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SDL_GetGamepadMappingForGUID;
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SDL_GetGamepadMapping;
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SDL_IsGamepad;
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SDL_GetGamepadNameForIndex;
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SDL_GetGamepadPathForIndex;
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SDL_GetGamepadTypeForIndex;
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SDL_GetGamepadMappingForDeviceIndex;
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SDL_OpenGamepad;
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SDL_GetGamepadFromInstanceID;
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SDL_GetGamepadFromPlayerIndex;
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SDL_GetGamepadName;
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SDL_GetGamepadPath;
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SDL_GetGamepadType;
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SDL_GetGamepadPlayerIndex;
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SDL_SetGamepadPlayerIndex;
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SDL_GetGamepadVendor;
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SDL_GetGamepadProduct;
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SDL_GetGamepadProductVersion;
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SDL_GetGamepadFirmwareVersion;
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SDL_GetGamepadSerial;
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SDL_IsGamepadConnected;
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SDL_GetGamepadJoystick;
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SDL_GetGamepadEventState;
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SDL_UpdateGamepads;
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SDL_GetGamepadAxisFromString;
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SDL_GetGamepadStringForAxis;
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SDL_GetGamepadBindForAxis;
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SDL_GamepadHasAxis;
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SDL_GetGamepadAxis;
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SDL_GetGamepadButtonFromString;
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SDL_GetGamepadStringForButton;
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SDL_GetGamepadBindForButton;
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SDL_GamepadHasButton;
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SDL_GetGamepadButton;
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SDL_GetGamepadNumTouchpads;
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SDL_GetGamepadNumTouchpadFingers;
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SDL_GetGamepadTouchpadFinger;
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SDL_GamepadHasSensor;
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SDL_SetGamepadSensorEnabled;
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SDL_IsGamepadSensorEnabled;
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SDL_GetGamepadSensorDataRate;
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SDL_GetGamepadSensorData;
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SDL_RumbleGamepad;
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SDL_RumbleGamepadTriggers;
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SDL_GamepadHasLED;
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SDL_GamepadHasRumble;
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SDL_GamepadHasRumbleTriggers;
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SDL_SetGamepadLED;
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SDL_SendGamepadEffect;
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SDL_CloseGamepad;
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SDL_GetGamepadAppleSFSymbolsNameForButton;
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SDL_GetGamepadAppleSFSymbolsNameForAxis;
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SDL_ReportAssertion;
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SDL_SetAssertionHandler;
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SDL_GetDefaultAssertionHandler;
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