SDL API renaming: SDL_gamecontroller.h

SDL_gamecontroller.h has been renamed SDL_gamepad.h, and all APIs have been renamed to match.

Fixes https://github.com/libsdl-org/SDL/issues/6885
This commit is contained in:
Sam Lantinga
2022-12-27 09:46:24 -08:00
parent ab0c5cf07d
commit 659abc721a
73 changed files with 3890 additions and 3391 deletions

View File

@@ -754,62 +754,62 @@ SDL3_0.0.0 {
SDL_Metal_DestroyView;
SDL_Metal_GetLayer;
SDL_Metal_GetDrawableSize;
SDL_GameControllerAddMappingsFromRW;
SDL_GameControllerAddMapping;
SDL_GameControllerNumMappings;
SDL_GameControllerMappingForIndex;
SDL_GameControllerMappingForGUID;
SDL_GameControllerMapping;
SDL_IsGameController;
SDL_GameControllerNameForIndex;
SDL_GameControllerPathForIndex;
SDL_GameControllerTypeForIndex;
SDL_GameControllerMappingForDeviceIndex;
SDL_GameControllerOpen;
SDL_GameControllerFromInstanceID;
SDL_GameControllerFromPlayerIndex;
SDL_GameControllerName;
SDL_GameControllerPath;
SDL_GameControllerGetType;
SDL_GameControllerGetPlayerIndex;
SDL_GameControllerSetPlayerIndex;
SDL_GameControllerGetVendor;
SDL_GameControllerGetProduct;
SDL_GameControllerGetProductVersion;
SDL_GameControllerGetFirmwareVersion;
SDL_GameControllerGetSerial;
SDL_GameControllerGetAttached;
SDL_GameControllerGetJoystick;
SDL_GameControllerEventState;
SDL_GameControllerUpdate;
SDL_GameControllerGetAxisFromString;
SDL_GameControllerGetStringForAxis;
SDL_GameControllerGetBindForAxis;
SDL_GameControllerHasAxis;
SDL_GameControllerGetAxis;
SDL_GameControllerGetButtonFromString;
SDL_GameControllerGetStringForButton;
SDL_GameControllerGetBindForButton;
SDL_GameControllerHasButton;
SDL_GameControllerGetButton;
SDL_GameControllerGetNumTouchpads;
SDL_GameControllerGetNumTouchpadFingers;
SDL_GameControllerGetTouchpadFinger;
SDL_GameControllerHasSensor;
SDL_GameControllerSetSensorEnabled;
SDL_GameControllerIsSensorEnabled;
SDL_GameControllerGetSensorDataRate;
SDL_GameControllerGetSensorData;
SDL_GameControllerRumble;
SDL_GameControllerRumbleTriggers;
SDL_GameControllerHasLED;
SDL_GameControllerHasRumble;
SDL_GameControllerHasRumbleTriggers;
SDL_GameControllerSetLED;
SDL_GameControllerSendEffect;
SDL_GameControllerClose;
SDL_GameControllerGetAppleSFSymbolsNameForButton;
SDL_GameControllerGetAppleSFSymbolsNameForAxis;
SDL_AddGamepadMappingsFromRW;
SDL_AddGamepadMapping;
SDL_GetNumGamepadMappings;
SDL_GetGamepadMappingForIndex;
SDL_GetGamepadMappingForGUID;
SDL_GetGamepadMapping;
SDL_IsGamepad;
SDL_GetGamepadNameForIndex;
SDL_GetGamepadPathForIndex;
SDL_GetGamepadTypeForIndex;
SDL_GetGamepadMappingForDeviceIndex;
SDL_OpenGamepad;
SDL_GetGamepadFromInstanceID;
SDL_GetGamepadFromPlayerIndex;
SDL_GetGamepadName;
SDL_GetGamepadPath;
SDL_GetGamepadType;
SDL_GetGamepadPlayerIndex;
SDL_SetGamepadPlayerIndex;
SDL_GetGamepadVendor;
SDL_GetGamepadProduct;
SDL_GetGamepadProductVersion;
SDL_GetGamepadFirmwareVersion;
SDL_GetGamepadSerial;
SDL_IsGamepadConnected;
SDL_GetGamepadJoystick;
SDL_GetGamepadEventState;
SDL_UpdateGamepads;
SDL_GetGamepadAxisFromString;
SDL_GetGamepadStringForAxis;
SDL_GetGamepadBindForAxis;
SDL_GamepadHasAxis;
SDL_GetGamepadAxis;
SDL_GetGamepadButtonFromString;
SDL_GetGamepadStringForButton;
SDL_GetGamepadBindForButton;
SDL_GamepadHasButton;
SDL_GetGamepadButton;
SDL_GetGamepadNumTouchpads;
SDL_GetGamepadNumTouchpadFingers;
SDL_GetGamepadTouchpadFinger;
SDL_GamepadHasSensor;
SDL_SetGamepadSensorEnabled;
SDL_IsGamepadSensorEnabled;
SDL_GetGamepadSensorDataRate;
SDL_GetGamepadSensorData;
SDL_RumbleGamepad;
SDL_RumbleGamepadTriggers;
SDL_GamepadHasLED;
SDL_GamepadHasRumble;
SDL_GamepadHasRumbleTriggers;
SDL_SetGamepadLED;
SDL_SendGamepadEffect;
SDL_CloseGamepad;
SDL_GetGamepadAppleSFSymbolsNameForButton;
SDL_GetGamepadAppleSFSymbolsNameForAxis;
SDL_ReportAssertion;
SDL_SetAssertionHandler;
SDL_GetDefaultAssertionHandler;