Fix various typos (docs/build scripts/tests)

This commit is contained in:
luzpaz
2023-07-03 15:29:42 +00:00
committed by Sam Lantinga
parent c0bd18f023
commit 65e1d568ef
13 changed files with 18 additions and 18 deletions

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@@ -218,7 +218,7 @@ You should not use the SDL renderer API while the app going in background:
GL context is restored, and the SDL renderer API is available (unless you
receive SDL_EVENT_RENDER_DEVICE_RESET).
Activity lifecyle
Activity lifecycle
================================================================================
You can control activity re-creation (eg. onCreate()) behaviour. This allows to keep

View File

@@ -18,10 +18,10 @@ cmake --install build
## Hints
The PS2 port has a special Hint for having a dynamic VSYNC. The Hint is `SDL_HINT_PS2_DYNAMIC_VSYNC`.
If you enabled the dynamic vsync having as well `SDL_RENDERER_PRESENTVSYNC` enabled, then if the app is not able to run at 60 FPS, automatically the `vsync` will be disabled having a better performance, instead of droping FPS to 30.
If you enabled the dynamic vsync having as well `SDL_RENDERER_PRESENTVSYNC` enabled, then if the app is not able to run at 60 FPS, automatically the `vsync` will be disabled having a better performance, instead of dropping FPS to 30.
## Notes
If you trying to debug a SDL app through [ps2client](https://github.com/ps2dev/ps2client) you need to avoid the IOP reset, otherwise you will lose the conection with your computer.
If you trying to debug a SDL app through [ps2client](https://github.com/ps2dev/ps2client) you need to avoid the IOP reset, otherwise you will lose the connection with your computer.
So to avoid the reset of the IOP CPU, you need to call to the macro `SDL_PS2_SKIP_IOP_RESET();`.
It could be something similar as:
```c