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Replace tri-state functions SDL_EventState(), SDL_GetJoystickEventState(), SDL_GetGamepadEventState(), SDL_ShowCursor()
`SDL_QUERY`, `SDL_IGNORE`, `SDL_ENABLE`, and `SDL_DISABLE` have been removed. SDL_EventState() has been replaced with SDL_SetEventEnabled() SDL_GetEventState() has been replaced with SDL_EventEnabled() SDL_GameControllerEventState has been replaced with SDL_SetGamepadEventsEnabled() and SDL_GamepadEventsEnabled() SDL_JoystickEventState has been replaced with SDL_SetJoystickEventsEnabled() and SDL_JoystickEventsEnabled() SDL_ShowCursor() has been split into three functions: SDL_ShowCursor(), SDL_HideCursor(), and SDL_CursorVisible() Fixes https://github.com/libsdl-org/SDL/issues/6929
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@@ -260,7 +260,7 @@ class SDL_BApp : public BApplication
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be_app->HideCursor();
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} else {
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SDL_SendMouseMotion(0, win, 0, 0, x, y);
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if (SDL_ShowCursor(-1) && be_app->IsCursorHidden())
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if (SDL_CursorVisible() && be_app->IsCursorHidden())
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be_app->ShowCursor();
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}
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}
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@@ -311,7 +311,7 @@ class SDL_BApp : public BApplication
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HAIKU_SetKeyState(scancode, state);
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SDL_SendKeyboardKey(0, state, HAIKU_GetScancodeFromBeKey(scancode));
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if (state == SDL_PRESSED && SDL_EventState(SDL_TEXTINPUT, SDL_QUERY)) {
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if (state == SDL_PRESSED && SDL_EventEnabled(SDL_TEXTINPUT)) {
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const int8 *keyUtf8;
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ssize_t count;
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if (msg->FindData("key-utf8", B_INT8_TYPE, (const void **)&keyUtf8, &count) == B_OK) {
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