mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-10-05 01:16:26 +00:00
Replace tri-state functions SDL_EventState(), SDL_GetJoystickEventState(), SDL_GetGamepadEventState(), SDL_ShowCursor()
`SDL_QUERY`, `SDL_IGNORE`, `SDL_ENABLE`, and `SDL_DISABLE` have been removed. SDL_EventState() has been replaced with SDL_SetEventEnabled() SDL_GetEventState() has been replaced with SDL_EventEnabled() SDL_GameControllerEventState has been replaced with SDL_SetGamepadEventsEnabled() and SDL_GamepadEventsEnabled() SDL_JoystickEventState has been replaced with SDL_SetJoystickEventsEnabled() and SDL_JoystickEventsEnabled() SDL_ShowCursor() has been split into three functions: SDL_ShowCursor(), SDL_HideCursor(), and SDL_CursorVisible() Fixes https://github.com/libsdl-org/SDL/issues/6929
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@@ -601,7 +601,7 @@ static int SDL_PrivateSendMouseMotion(Uint64 timestamp, SDL_Window *window, SDL_
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/* Post the event, if desired */
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posted = 0;
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if (SDL_GetEventState(SDL_MOUSEMOTION) == SDL_ENABLE) {
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if (SDL_EventEnabled(SDL_MOUSEMOTION)) {
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SDL_Event event;
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event.type = SDL_MOUSEMOTION;
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event.common.timestamp = timestamp;
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@@ -758,7 +758,7 @@ static int SDL_PrivateSendMouseButton(Uint64 timestamp, SDL_Window *window, SDL_
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/* Post the event, if desired */
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posted = 0;
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if (SDL_GetEventState(type) == SDL_ENABLE) {
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if (SDL_EventEnabled(type)) {
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SDL_Event event;
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event.type = type;
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event.common.timestamp = timestamp;
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@@ -850,7 +850,7 @@ int SDL_SendMouseWheel(Uint64 timestamp, SDL_Window *window, SDL_MouseID mouseID
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/* Post the event, if desired */
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posted = 0;
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if (SDL_GetEventState(SDL_MOUSEWHEEL) == SDL_ENABLE) {
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if (SDL_EventEnabled(SDL_MOUSEWHEEL)) {
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SDL_Event event;
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event.type = SDL_MOUSEWHEEL;
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event.common.timestamp = timestamp;
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@@ -878,7 +878,7 @@ void SDL_QuitMouse(void)
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SDL_UpdateMouseCapture(SDL_TRUE);
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}
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SDL_SetRelativeMouseMode(SDL_FALSE);
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SDL_ShowCursor(1);
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SDL_ShowCursor();
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cursor = mouse->cursors;
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while (cursor) {
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@@ -1413,25 +1413,31 @@ void SDL_FreeCursor(SDL_Cursor *cursor)
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}
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}
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int SDL_ShowCursor(int toggle)
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int SDL_ShowCursor(void)
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{
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SDL_Mouse *mouse = SDL_GetMouse();
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SDL_bool shown;
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if (mouse == NULL) {
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return 0;
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if (!mouse->cursor_shown) {
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mouse->cursor_shown = SDL_TRUE;
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SDL_SetCursor(NULL);
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}
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shown = mouse->cursor_shown;
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if (toggle >= 0) {
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if (toggle) {
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mouse->cursor_shown = SDL_TRUE;
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} else {
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mouse->cursor_shown = SDL_FALSE;
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}
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if (mouse->cursor_shown != shown) {
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SDL_SetCursor(NULL);
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}
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}
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return shown;
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return 0;
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}
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int SDL_HideCursor(void)
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{
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SDL_Mouse *mouse = SDL_GetMouse();
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if (mouse->cursor_shown) {
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mouse->cursor_shown = SDL_FALSE;
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SDL_SetCursor(NULL);
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}
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return 0;
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}
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SDL_bool SDL_CursorVisible(void)
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{
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SDL_Mouse *mouse = SDL_GetMouse();
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return mouse->cursor_shown;
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}
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