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GPU: Cube Arrays (#10800)
--------- Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
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@@ -262,6 +262,7 @@ SDL_GPUGraphicsPipeline *SDL_GPU_FetchBlitPipeline(
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SDL_GPUShader *blitFrom2DArrayShader,
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SDL_GPUShader *blitFrom3DShader,
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SDL_GPUShader *blitFromCubeShader,
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SDL_GPUShader *blitFromCubeArrayShader,
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BlitPipelineCacheEntry **blitPipelines,
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Uint32 *blitPipelineCount,
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Uint32 *blitPipelineCapacity);
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@@ -276,6 +277,7 @@ void SDL_GPU_BlitCommon(
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SDL_GPUShader *blitFrom2DArrayShader,
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SDL_GPUShader *blitFrom3DShader,
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SDL_GPUShader *blitFromCubeShader,
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SDL_GPUShader *blitFromCubeArrayShader,
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BlitPipelineCacheEntry **blitPipelines,
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Uint32 *blitPipelineCount,
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Uint32 *blitPipelineCapacity);
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