Add load op and clear color to SDL_BlitGPUTexture (#10767)

This commit is contained in:
Evan Hemsley
2024-09-09 10:19:52 -07:00
committed by GitHub
parent 4728325044
commit 668e2f82d2
10 changed files with 151 additions and 178 deletions

View File

@@ -263,11 +263,7 @@ SDL_GPUGraphicsPipeline *SDL_GPU_FetchBlitPipeline(
void SDL_GPU_BlitCommon(
SDL_GPUCommandBuffer *commandBuffer,
const SDL_GPUBlitRegion *source,
const SDL_GPUBlitRegion *destination,
SDL_FlipMode flipMode,
SDL_GPUFilter filter,
bool cycle,
const SDL_GPUBlitInfo *info,
SDL_GPUSampler *blitLinearSampler,
SDL_GPUSampler *blitNearestSampler,
SDL_GPUShader *blitVertexShader,
@@ -605,11 +601,7 @@ struct SDL_GPUDevice
void (*Blit)(
SDL_GPUCommandBuffer *commandBuffer,
const SDL_GPUBlitRegion *source,
const SDL_GPUBlitRegion *destination,
SDL_FlipMode flipMode,
SDL_GPUFilter filter,
bool cycle);
const SDL_GPUBlitInfo *info);
// Submission/Presentation