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[PSP] Don't swizzle streaming textures
It was causing issues in the teststreaming demo and unswizzling later is inefficient and causes issues.
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@@ -556,7 +556,8 @@ static int
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TextureShouldSwizzle(PSP_TextureData* psp_texture, SDL_Texture *texture)
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TextureShouldSwizzle(PSP_TextureData* psp_texture, SDL_Texture *texture)
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{
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{
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return !((texture->access == SDL_TEXTUREACCESS_TARGET) && InVram(psp_texture->data))
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return !((texture->access == SDL_TEXTUREACCESS_TARGET) && InVram(psp_texture->data))
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&& (texture->w >= 16 || texture->h >= 16);
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&& texture->access != SDL_TEXTUREACCESS_STREAMING
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&& (texture->w >= 16 || texture->h >= 16);
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}
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}
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static void
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static void
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