Render GPU: Don't call GetWindowSizeInPixels during RenderPreset (#10984)

This commit is contained in:
Evan Hemsley
2024-09-28 18:01:16 -07:00
committed by GitHub
parent a923771978
commit 66f6b40c92
3 changed files with 11 additions and 7 deletions

View File

@@ -969,9 +969,6 @@ static bool GPU_RenderPresent(SDL_Renderer *renderer)
SDL_GPUTextureFormat swapchain_fmt = SDL_GetGPUSwapchainTextureFormat(data->device, renderer->window);
int window_w, window_h;
SDL_GetWindowSizeInPixels(renderer->window, &window_w, &window_h);
SDL_GPUBlitInfo blit_info;
SDL_zero(blit_info);
@@ -979,16 +976,16 @@ static bool GPU_RenderPresent(SDL_Renderer *renderer)
blit_info.source.w = data->backbuffer.width;
blit_info.source.h = data->backbuffer.height;
blit_info.destination.texture = swapchain;
blit_info.destination.w = window_w;
blit_info.destination.h = window_h;
blit_info.destination.w = renderer->window_pixel_w;
blit_info.destination.h = renderer->window_pixel_h;
blit_info.load_op = SDL_GPU_LOADOP_DONT_CARE;
blit_info.filter = SDL_GPU_FILTER_LINEAR;
SDL_BlitGPUTexture(data->state.command_buffer, &blit_info);
if (window_w != data->backbuffer.width || window_h != data->backbuffer.height || swapchain_fmt != data->backbuffer.format) {
if (renderer->window_pixel_w != data->backbuffer.width || renderer->window_pixel_h != data->backbuffer.height || swapchain_fmt != data->backbuffer.format) {
SDL_ReleaseGPUTexture(data->device, data->backbuffer.texture);
CreateBackbuffer(data, window_w, window_h, swapchain_fmt);
CreateBackbuffer(data, renderer->window_pixel_w, renderer->window_pixel_h, swapchain_fmt);
}
// *** FIXME ***