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https://github.com/libsdl-org/SDL.git
synced 2026-04-29 10:44:16 +00:00
iostream: "free*" params should be "closeio".
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@@ -1317,7 +1317,7 @@ extern DECLSPEC int SDLCALL SDL_SetAudioPostmixCallback(SDL_AudioDeviceID devid,
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* ```
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*
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* \param src The data source for the WAVE data
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* \param freesrc If SDL_TRUE, calls SDL_CloseIO() on `src` before returning,
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* \param closeio If SDL_TRUE, calls SDL_CloseIO() on `src` before returning,
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* even in the case of an error
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* \param spec A pointer to an SDL_AudioSpec that will be set to the WAVE
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* data's format details on successful return
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@@ -1344,7 +1344,7 @@ extern DECLSPEC int SDLCALL SDL_SetAudioPostmixCallback(SDL_AudioDeviceID devid,
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* \sa SDL_free
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* \sa SDL_LoadWAV
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*/
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extern DECLSPEC int SDLCALL SDL_LoadWAV_IO(SDL_IOStream * src, SDL_bool freesrc,
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extern DECLSPEC int SDLCALL SDL_LoadWAV_IO(SDL_IOStream * src, SDL_bool closeio,
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SDL_AudioSpec * spec, Uint8 ** audio_buf,
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Uint32 * audio_len);
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@@ -268,7 +268,7 @@ extern DECLSPEC int SDLCALL SDL_AddGamepadMapping(const char *mapping);
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* constrained environment.
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*
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* \param src the data stream for the mappings to be added
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* \param freesrc if SDL_TRUE, calls SDL_CloseIO() on `src` before returning,
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* \param closeio if SDL_TRUE, calls SDL_CloseIO() on `src` before returning,
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* even in the case of an error
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* \returns the number of mappings added or -1 on error; call SDL_GetError()
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* for more information.
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@@ -279,7 +279,7 @@ extern DECLSPEC int SDLCALL SDL_AddGamepadMapping(const char *mapping);
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* \sa SDL_AddGamepadMappingsFromFile
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* \sa SDL_GetGamepadMappingForGUID
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*/
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extern DECLSPEC int SDLCALL SDL_AddGamepadMappingsFromIO(SDL_IOStream *src, SDL_bool freesrc);
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extern DECLSPEC int SDLCALL SDL_AddGamepadMappingsFromIO(SDL_IOStream *src, SDL_bool closeio);
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/**
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* Load a set of gamepad mappings from a file.
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@@ -290,10 +290,10 @@ extern DECLSPEC SDL_IOStream *SDLCALL SDL_OpenIO(const SDL_IOStreamInterface *if
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/**
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* Close and free an allocated SDL_IOStream structure.
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*
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* SDL_CloseIO() closes and cleans up the SDL_IOStream stream. It releases any
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* resources used by the stream and frees the SDL_IOStream itself with
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* SDL_CloseIO(). This returns 0 on success, or -1 if the stream failed to
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* flush to its output (e.g. to disk).
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* SDL_CloseIO() closes and cleans up the SDL_IOStream stream. It releases
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* any resources used by the stream and frees the SDL_IOStream itself. This
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* returns 0 on success, or -1 if the stream failed to flush to its output
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* (e.g. to disk).
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*
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* Note that if this fails to flush the stream to disk, this function reports
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* an error, but the SDL_IOStream is still invalid once this function returns.
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@@ -542,13 +542,13 @@ extern DECLSPEC size_t SDLCALL SDL_IOvprintf(SDL_IOStream *context, SDL_PRINTF_F
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*
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* \param src the SDL_IOStream to read all available data from
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* \param datasize if not NULL, will store the number of bytes read
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* \param freesrc if SDL_TRUE, calls SDL_CloseIO() on `src` before returning,
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* \param closeio if SDL_TRUE, calls SDL_CloseIO() on `src` before returning,
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* even in the case of an error
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* \returns the data, or NULL if there was an error.
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*
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* \since This function is available since SDL 3.0.0.
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*/
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extern DECLSPEC void *SDLCALL SDL_LoadFile_IO(SDL_IOStream *src, size_t *datasize, SDL_bool freesrc);
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extern DECLSPEC void *SDLCALL SDL_LoadFile_IO(SDL_IOStream *src, size_t *datasize, SDL_bool closeio);
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/**
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* Load all the data from a file path.
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@@ -328,7 +328,7 @@ extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface *surface);
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* will result in a memory leak.
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*
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* \param src the data stream for the surface
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* \param freesrc if SDL_TRUE, calls SDL_CloseIO() on `src` before returning,
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* \param closeio if SDL_TRUE, calls SDL_CloseIO() on `src` before returning,
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* even in the case of an error
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* \returns a pointer to a new SDL_Surface structure or NULL if there was an
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* error; call SDL_GetError() for more information.
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@@ -339,7 +339,7 @@ extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface *surface);
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* \sa SDL_LoadBMP
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* \sa SDL_SaveBMP_IO
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*/
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extern DECLSPEC SDL_Surface *SDLCALL SDL_LoadBMP_IO(SDL_IOStream *src, SDL_bool freesrc);
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extern DECLSPEC SDL_Surface *SDLCALL SDL_LoadBMP_IO(SDL_IOStream *src, SDL_bool closeio);
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/**
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* Load a BMP image from a file.
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@@ -370,7 +370,7 @@ extern DECLSPEC SDL_Surface *SDLCALL SDL_LoadBMP(const char *file);
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*
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* \param surface the SDL_Surface structure containing the image to be saved
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* \param dst a data stream to save to
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* \param freedst if SDL_TRUE, calls SDL_CloseIO() on `dst` before returning,
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* \param closeio if SDL_TRUE, calls SDL_CloseIO() on `dst` before returning,
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* even in the case of an error
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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@@ -380,7 +380,7 @@ extern DECLSPEC SDL_Surface *SDLCALL SDL_LoadBMP(const char *file);
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* \sa SDL_LoadBMP_IO
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* \sa SDL_SaveBMP
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*/
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extern DECLSPEC int SDLCALL SDL_SaveBMP_IO(SDL_Surface *surface, SDL_IOStream *dst, SDL_bool freedst);
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extern DECLSPEC int SDLCALL SDL_SaveBMP_IO(SDL_Surface *surface, SDL_IOStream *dst, SDL_bool closeio);
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/**
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* Save a surface to a file.
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