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Handle DPI scaling in SDL_GetWindowSurface
Fixes DPI awareness of testdrawchessboard (previously, the surface was being created in points instead of pixels, resulting in the demo app only drawing in a corner of the screen on High-DPI displays) *_CreateWindowFramebuffer()/*_UpdateWindowFramebuffer(): are updated to use SDL_GetWindowSizeInPixels instead of SDL_GetWindowSize() or window->w/window->h. Most of the _CreateWindowFramebuffer backends are untested except for Windows. Fixes #7047
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committed by
Sam Lantinga

parent
6d11515873
commit
67c91353e0
@@ -90,7 +90,7 @@ static int SW_GetOutputSize(SDL_Renderer *renderer, int *w, int *h)
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}
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if (renderer->window) {
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SDL_GetWindowSize(renderer->window, w, h);
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SDL_GetWindowSizeInPixels(renderer->window, w, h);
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return 0;
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}
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