diff --git a/src/audio/aaudio/SDL_aaudio.c b/src/audio/aaudio/SDL_aaudio.c index c53157ee07..75e25a428f 100644 --- a/src/audio/aaudio/SDL_aaudio.c +++ b/src/audio/aaudio/SDL_aaudio.c @@ -317,7 +317,10 @@ static bool BuildAAudioStream(SDL_AudioDevice *device) ctx.AAudioStreamBuilder_setDataCallback(builder, AAUDIO_dataCallback, device); // Some devices have flat sounding audio when low latency mode is enabled, but this is a better experience for most people if (SDL_GetHintBoolean("SDL_ANDROID_LOW_LATENCY_AUDIO", true)) { + SDL_Log("Low latency audio enabled\n"); ctx.AAudioStreamBuilder_setPerformanceMode(builder, AAUDIO_PERFORMANCE_MODE_LOW_LATENCY); + } else { + SDL_Log("Low latency audio disabled\n"); } LOGI("AAudio Try to open %u hz %u bit %u channels %s samples %u",