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Get the full display bounds if the window doesn't fit in the usable bounds.
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@@ -2335,7 +2335,7 @@ SDL_Window *SDL_CreateWindowWithProperties(SDL_PropertiesID props)
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SDL_GetDisplayUsableBounds(displayID, &bounds);
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SDL_GetDisplayUsableBounds(displayID, &bounds);
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if (w > bounds.w || h > bounds.h) {
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if (w > bounds.w || h > bounds.h) {
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// This window is larger than the usable bounds, just center on the display
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// This window is larger than the usable bounds, just center on the display
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SDL_GetDisplayUsableBounds(displayID, &bounds);
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SDL_GetDisplayBounds(displayID, &bounds);
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}
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}
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if (SDL_WINDOWPOS_ISCENTERED(x) || SDL_WINDOWPOS_ISUNDEFINED(x)) {
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if (SDL_WINDOWPOS_ISCENTERED(x) || SDL_WINDOWPOS_ISUNDEFINED(x)) {
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if (SDL_WINDOWPOS_ISUNDEFINED(x)) {
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if (SDL_WINDOWPOS_ISUNDEFINED(x)) {
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