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GPU: Document structs (#10742)
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@@ -1358,7 +1358,7 @@ static Uint32 D3D11_INTERNAL_FindIndexOfVertexBinding(
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Uint32 numBindings)
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{
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for (Uint32 i = 0; i < numBindings; i += 1) {
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if (bindings[i].binding == targetBinding) {
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if (bindings[i].index == targetBinding) {
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return i;
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}
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}
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@@ -1392,7 +1392,7 @@ static ID3D11InputLayout *D3D11_INTERNAL_FetchInputLayout(
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for (Uint32 i = 0; i < inputState.num_vertex_attributes; i += 1) {
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elementDescs[i].AlignedByteOffset = inputState.vertex_attributes[i].offset;
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elementDescs[i].Format = SDLToD3D11_VertexFormat[inputState.vertex_attributes[i].format];
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elementDescs[i].InputSlot = inputState.vertex_attributes[i].binding;
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elementDescs[i].InputSlot = inputState.vertex_attributes[i].binding_index;
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bindingIndex = D3D11_INTERNAL_FindIndexOfVertexBinding(
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elementDescs[i].InputSlot,
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@@ -2470,10 +2470,10 @@ static bool D3D12_INTERNAL_ConvertVertexInputState(SDL_GPUVertexInputState verte
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desc[i].SemanticName = semantic;
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desc[i].SemanticIndex = attribute.location;
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desc[i].Format = SDLToD3D12_VertexFormat[attribute.format];
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desc[i].InputSlot = attribute.binding;
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desc[i].InputSlot = attribute.binding_index;
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desc[i].AlignedByteOffset = attribute.offset;
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desc[i].InputSlotClass = SDLToD3D12_InputRate[vertexInputState.vertex_bindings[attribute.binding].input_rate];
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desc[i].InstanceDataStepRate = (vertexInputState.vertex_bindings[attribute.binding].input_rate == SDL_GPU_VERTEXINPUTRATE_INSTANCE) ? vertexInputState.vertex_bindings[attribute.binding].instance_step_rate : 0;
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desc[i].InputSlotClass = SDLToD3D12_InputRate[vertexInputState.vertex_bindings[attribute.binding_index].input_rate];
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desc[i].InstanceDataStepRate = (vertexInputState.vertex_bindings[attribute.binding_index].input_rate == SDL_GPU_VERTEXINPUTRATE_INSTANCE) ? vertexInputState.vertex_bindings[attribute.binding_index].instance_step_rate : 0;
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}
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return true;
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@@ -1076,11 +1076,11 @@ static SDL_GPUGraphicsPipeline *METAL_CreateGraphicsPipeline(
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Uint32 loc = createinfo->vertex_input_state.vertex_attributes[i].location;
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vertexDescriptor.attributes[loc].format = SDLToMetal_VertexFormat[createinfo->vertex_input_state.vertex_attributes[i].format];
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vertexDescriptor.attributes[loc].offset = createinfo->vertex_input_state.vertex_attributes[i].offset;
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vertexDescriptor.attributes[loc].bufferIndex = METAL_INTERNAL_GetVertexBufferIndex(createinfo->vertex_input_state.vertex_attributes[i].binding);
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vertexDescriptor.attributes[loc].bufferIndex = METAL_INTERNAL_GetVertexBufferIndex(createinfo->vertex_input_state.vertex_attributes[i].binding_index);
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}
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for (Uint32 i = 0; i < createinfo->vertex_input_state.num_vertex_bindings; i += 1) {
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binding = METAL_INTERNAL_GetVertexBufferIndex(createinfo->vertex_input_state.vertex_bindings[i].binding);
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binding = METAL_INTERNAL_GetVertexBufferIndex(createinfo->vertex_input_state.vertex_bindings[i].index);
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vertexDescriptor.layouts[binding].stepFunction = SDLToMetal_StepFunction[createinfo->vertex_input_state.vertex_bindings[i].input_rate];
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vertexDescriptor.layouts[binding].stepRate = (createinfo->vertex_input_state.vertex_bindings[i].input_rate == SDL_GPU_VERTEXINPUTRATE_INSTANCE) ? createinfo->vertex_input_state.vertex_bindings[i].instance_step_rate : 1;
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vertexDescriptor.layouts[binding].stride = createinfo->vertex_input_state.vertex_bindings[i].pitch;
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@@ -6483,7 +6483,7 @@ static SDL_GPUGraphicsPipeline *VULKAN_CreateGraphicsPipeline(
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// Vertex input
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for (i = 0; i < createinfo->vertex_input_state.num_vertex_bindings; i += 1) {
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vertexInputBindingDescriptions[i].binding = createinfo->vertex_input_state.vertex_bindings[i].binding;
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vertexInputBindingDescriptions[i].binding = createinfo->vertex_input_state.vertex_bindings[i].index;
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vertexInputBindingDescriptions[i].inputRate = SDLToVK_VertexInputRate[createinfo->vertex_input_state.vertex_bindings[i].input_rate];
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vertexInputBindingDescriptions[i].stride = createinfo->vertex_input_state.vertex_bindings[i].pitch;
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@@ -6493,7 +6493,7 @@ static SDL_GPUGraphicsPipeline *VULKAN_CreateGraphicsPipeline(
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}
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for (i = 0; i < createinfo->vertex_input_state.num_vertex_attributes; i += 1) {
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vertexInputAttributeDescriptions[i].binding = createinfo->vertex_input_state.vertex_attributes[i].binding;
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vertexInputAttributeDescriptions[i].binding = createinfo->vertex_input_state.vertex_attributes[i].binding_index;
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vertexInputAttributeDescriptions[i].format = SDLToVK_VertexFormat[createinfo->vertex_input_state.vertex_attributes[i].format];
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vertexInputAttributeDescriptions[i].location = createinfo->vertex_input_state.vertex_attributes[i].location;
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vertexInputAttributeDescriptions[i].offset = createinfo->vertex_input_state.vertex_attributes[i].offset;
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@@ -6512,7 +6512,7 @@ static SDL_GPUGraphicsPipeline *VULKAN_CreateGraphicsPipeline(
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for (i = 0; i < createinfo->vertex_input_state.num_vertex_bindings; i += 1) {
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if (createinfo->vertex_input_state.vertex_bindings[i].input_rate == SDL_GPU_VERTEXINPUTRATE_INSTANCE) {
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divisorDescriptions[divisorDescriptionCount].binding = createinfo->vertex_input_state.vertex_bindings[i].binding;
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divisorDescriptions[divisorDescriptionCount].binding = createinfo->vertex_input_state.vertex_bindings[i].index;
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divisorDescriptions[divisorDescriptionCount].divisor = createinfo->vertex_input_state.vertex_bindings[i].instance_step_rate;
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divisorDescriptionCount += 1;
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