mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-09-06 03:18:13 +00:00
Fix broken use of MsgWaitForMultipleObjects.
- Timeout < 0 was not handled properly - Return value for success is WAIT_OBJECT_0 + nCount, not positive value
This commit is contained in:

committed by
Sam Lantinga

parent
0f81598e9f
commit
69f2bd151e
@@ -1687,7 +1687,10 @@ void SDL_SetWindowsMessageHook(SDL_WindowsMessageHook callback, void *userdata)
|
|||||||
int WIN_WaitEventTimeout(SDL_VideoDevice *_this, Sint64 timeoutNS)
|
int WIN_WaitEventTimeout(SDL_VideoDevice *_this, Sint64 timeoutNS)
|
||||||
{
|
{
|
||||||
if (g_WindowsEnableMessageLoop) {
|
if (g_WindowsEnableMessageLoop) {
|
||||||
if (MsgWaitForMultipleObjects(0, NULL, FALSE, (DWORD)SDL_NS_TO_MS(timeoutNS), QS_ALLINPUT)) {
|
DWORD timeout, ret;
|
||||||
|
timeout = timeoutNS < 0 ? INFINITE : (DWORD)SDL_NS_TO_MS(timeoutNS);
|
||||||
|
ret = MsgWaitForMultipleObjects(0, NULL, FALSE, timeout, QS_ALLINPUT);
|
||||||
|
if (ret == WAIT_OBJECT_0) {
|
||||||
return 1;
|
return 1;
|
||||||
} else {
|
} else {
|
||||||
return 0;
|
return 0;
|
||||||
|
Reference in New Issue
Block a user