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Fix broken use of MsgWaitForMultipleObjects.
- Timeout < 0 was not handled properly - Return value for success is WAIT_OBJECT_0 + nCount, not positive value
This commit is contained in:

committed by
Sam Lantinga

parent
0f81598e9f
commit
69f2bd151e
@@ -1687,7 +1687,10 @@ void SDL_SetWindowsMessageHook(SDL_WindowsMessageHook callback, void *userdata)
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int WIN_WaitEventTimeout(SDL_VideoDevice *_this, Sint64 timeoutNS)
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{
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if (g_WindowsEnableMessageLoop) {
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if (MsgWaitForMultipleObjects(0, NULL, FALSE, (DWORD)SDL_NS_TO_MS(timeoutNS), QS_ALLINPUT)) {
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DWORD timeout, ret;
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timeout = timeoutNS < 0 ? INFINITE : (DWORD)SDL_NS_TO_MS(timeoutNS);
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ret = MsgWaitForMultipleObjects(0, NULL, FALSE, timeout, QS_ALLINPUT);
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if (ret == WAIT_OBJECT_0) {
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return 1;
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} else {
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return 0;
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