Cleanup add brace (#6545)

* Add braces after if conditions

* More add braces after if conditions

* Add braces after while() conditions

* Fix compilation because of macro being modified

* Add braces to for loop

* Add braces after if/goto

* Move comments up

* Remove extra () in the 'return ...;' statements

* More remove extra () in the 'return ...;' statements

* More remove extra () in the 'return ...;' statements after merge

* Fix inconsistent patterns are xxx == NULL vs !xxx

* More "{}" for "if() break;"  and "if() continue;"

* More "{}" after if() short statement

* More "{}" after "if () return;" statement

* More fix inconsistent patterns are xxx == NULL vs !xxx

* Revert some modificaion on SDL_RLEaccel.c

* SDL_RLEaccel: no short statement

* Cleanup 'if' where the bracket is in a new line

* Cleanup 'while' where the bracket is in a new line

* Cleanup 'for' where the bracket is in a new line

* Cleanup 'else' where the bracket is in a new line
This commit is contained in:
Sylvain Becker
2022-11-27 17:38:43 +01:00
committed by GitHub
parent 4958dafdc3
commit 6a2200823c
387 changed files with 6094 additions and 4633 deletions

View File

@@ -216,7 +216,7 @@ SDL_MouseInit(void)
mouse->cursor_shown = SDL_TRUE;
return (0);
return 0;
}
void
@@ -453,7 +453,7 @@ SDL_SetMouseSystemScale(int num_values, const float *values)
}
v = (float *)SDL_realloc(mouse->system_scale_values, num_values * sizeof(*values));
if (!v) {
if (v == NULL) {
return SDL_OutOfMemory();
}
SDL_memcpy(v, values, num_values * sizeof(*values));
@@ -676,7 +676,7 @@ static SDL_MouseClickState *GetMouseClickState(SDL_Mouse *mouse, Uint8 button)
if (button >= mouse->num_clickstates) {
int i, count = button + 1;
SDL_MouseClickState *clickstate = (SDL_MouseClickState *)SDL_realloc(mouse->clickstate, count * sizeof(*mouse->clickstate));
if (!clickstate) {
if (clickstate == NULL) {
return NULL;
}
mouse->clickstate = clickstate;
@@ -699,7 +699,7 @@ SDL_PrivateSendMouseButton(SDL_Window * window, SDL_MouseID mouseID, Uint8 state
SDL_MouseInputSource *source;
source = GetMouseInputSource(mouse, mouseID);
if (!source) {
if (source == NULL) {
return 0;
}
buttonstate = source->buttonstate;
@@ -996,10 +996,10 @@ SDL_GetGlobalMouseState(int *x, int *y)
int tmpx, tmpy;
/* make sure these are never NULL for the backend implementations... */
if (!x) {
if (x == NULL) {
x = &tmpx;
}
if (!y) {
if (y == NULL) {
y = &tmpy;
}
@@ -1259,7 +1259,7 @@ SDL_CreateCursor(const Uint8 * data, const Uint8 * mask,
0x0000FF00,
0x000000FF,
0xFF000000);
if (!surface) {
if (surface == NULL) {
return NULL;
}
for (y = 0; y < h; ++y) {
@@ -1293,7 +1293,7 @@ SDL_CreateColorCursor(SDL_Surface *surface, int hot_x, int hot_y)
SDL_Surface *temp = NULL;
SDL_Cursor *cursor;
if (!surface) {
if (surface == NULL) {
SDL_InvalidParamError("surface");
return NULL;
}
@@ -1312,7 +1312,7 @@ SDL_CreateColorCursor(SDL_Surface *surface, int hot_x, int hot_y)
if (surface->format->format != SDL_PIXELFORMAT_ARGB8888) {
temp = SDL_ConvertSurfaceFormat(surface, SDL_PIXELFORMAT_ARGB8888, 0);
if (!temp) {
if (temp == NULL) {
return NULL;
}
surface = temp;
@@ -1368,7 +1368,7 @@ SDL_SetCursor(SDL_Cursor * cursor)
break;
}
}
if (!found) {
if (found == NULL) {
SDL_SetError("Cursor not associated with the current mouse");
return;
}
@@ -1398,7 +1398,7 @@ SDL_GetCursor(void)
{
SDL_Mouse *mouse = SDL_GetMouse();
if (!mouse) {
if (mouse == NULL) {
return NULL;
}
return mouse->cur_cursor;
@@ -1409,7 +1409,7 @@ SDL_GetDefaultCursor(void)
{
SDL_Mouse *mouse = SDL_GetMouse();
if (!mouse) {
if (mouse == NULL) {
return NULL;
}
return mouse->def_cursor;
@@ -1421,7 +1421,7 @@ SDL_FreeCursor(SDL_Cursor * cursor)
SDL_Mouse *mouse = SDL_GetMouse();
SDL_Cursor *curr, *prev;
if (!cursor) {
if (cursor == NULL) {
return;
}
@@ -1455,7 +1455,7 @@ SDL_ShowCursor(int toggle)
SDL_Mouse *mouse = SDL_GetMouse();
SDL_bool shown;
if (!mouse) {
if (mouse == NULL) {
return 0;
}