mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-10-06 18:06:26 +00:00
Cleanup add brace (#6545)
* Add braces after if conditions * More add braces after if conditions * Add braces after while() conditions * Fix compilation because of macro being modified * Add braces to for loop * Add braces after if/goto * Move comments up * Remove extra () in the 'return ...;' statements * More remove extra () in the 'return ...;' statements * More remove extra () in the 'return ...;' statements after merge * Fix inconsistent patterns are xxx == NULL vs !xxx * More "{}" for "if() break;" and "if() continue;" * More "{}" after if() short statement * More "{}" after "if () return;" statement * More fix inconsistent patterns are xxx == NULL vs !xxx * Revert some modificaion on SDL_RLEaccel.c * SDL_RLEaccel: no short statement * Cleanup 'if' where the bracket is in a new line * Cleanup 'while' where the bracket is in a new line * Cleanup 'for' where the bracket is in a new line * Cleanup 'else' where the bracket is in a new line
This commit is contained in:
@@ -60,8 +60,7 @@ ValidHaptic(SDL_Haptic * haptic)
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valid = 0;
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if (haptic != NULL) {
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hapticlist = SDL_haptics;
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while ( hapticlist )
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{
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while ( hapticlist ) {
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if (hapticlist == haptic) {
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valid = 1;
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break;
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@@ -123,8 +122,7 @@ SDL_HapticOpen(int device_index)
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/* If the haptic is already open, return it
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* TODO: Should we create haptic instance IDs like the Joystick API?
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*/
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while ( hapticlist )
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{
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while ( hapticlist ) {
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if (device_index == hapticlist->index) {
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haptic = hapticlist;
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++haptic->ref_count;
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@@ -156,10 +154,12 @@ SDL_HapticOpen(int device_index)
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SDL_haptics = haptic;
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/* Disable autocenter and set gain to max. */
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if (haptic->supported & SDL_HAPTIC_GAIN)
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if (haptic->supported & SDL_HAPTIC_GAIN) {
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SDL_HapticSetGain(haptic, 100);
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if (haptic->supported & SDL_HAPTIC_AUTOCENTER)
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}
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if (haptic->supported & SDL_HAPTIC_AUTOCENTER) {
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SDL_HapticSetAutocenter(haptic, 0);
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}
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return haptic;
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}
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@@ -184,8 +184,7 @@ SDL_HapticOpened(int device_index)
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opened = 0;
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hapticlist = SDL_haptics;
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/* TODO Should this use an instance ID? */
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while ( hapticlist )
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{
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while ( hapticlist ) {
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if (hapticlist->index == (Uint8) device_index) {
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opened = 1;
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break;
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@@ -216,8 +215,9 @@ SDL_HapticIndex(SDL_Haptic * haptic)
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int
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SDL_MouseIsHaptic(void)
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{
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if (SDL_SYS_HapticMouse() < 0)
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if (SDL_SYS_HapticMouse() < 0) {
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return SDL_FALSE;
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}
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return SDL_TRUE;
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}
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@@ -295,8 +295,7 @@ SDL_HapticOpenFromJoystick(SDL_Joystick * joystick)
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hapticlist = SDL_haptics;
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/* Check to see if joystick's haptic is already open */
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while ( hapticlist )
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{
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while ( hapticlist ) {
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if (SDL_SYS_JoystickSameHaptic(hapticlist, joystick)) {
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haptic = hapticlist;
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++haptic->ref_count;
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@@ -362,17 +361,12 @@ SDL_HapticClose(SDL_Haptic * haptic)
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/* Remove from the list */
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hapticlist = SDL_haptics;
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hapticlistprev = NULL;
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while ( hapticlist )
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{
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if (haptic == hapticlist)
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{
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if ( hapticlistprev )
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{
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while ( hapticlist ) {
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if (haptic == hapticlist) {
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if ( hapticlistprev ) {
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/* unlink this entry */
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hapticlistprev->next = hapticlist->next;
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}
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else
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{
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} else {
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SDL_haptics = haptic->next;
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}
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@@ -464,8 +458,9 @@ SDL_HapticEffectSupported(SDL_Haptic * haptic, SDL_HapticEffect * effect)
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return -1;
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}
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if ((haptic->supported & effect->type) != 0)
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if ((haptic->supported & effect->type) != 0) {
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return SDL_TRUE;
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}
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return SDL_FALSE;
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}
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@@ -646,10 +641,11 @@ SDL_HapticSetGain(SDL_Haptic * haptic, int gain)
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max_gain = SDL_atoi(env);
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/* Check for sanity. */
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if (max_gain < 0)
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if (max_gain < 0) {
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max_gain = 0;
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else if (max_gain > 100)
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} else if (max_gain > 100) {
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max_gain = 100;
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}
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/* We'll scale it linearly with SDL_HAPTIC_GAIN_MAX */
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real_gain = (gain * max_gain) / 100;
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@@ -747,7 +743,7 @@ SDL_HapticRumbleSupported(SDL_Haptic * haptic)
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}
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/* Most things can use SINE, but XInput only has LEFTRIGHT. */
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return ((haptic->supported & (SDL_HAPTIC_SINE|SDL_HAPTIC_LEFTRIGHT)) != 0);
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return (haptic->supported & (SDL_HAPTIC_SINE | SDL_HAPTIC_LEFTRIGHT)) != 0;
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}
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/*
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@@ -54,13 +54,13 @@ SDL_SYS_HapticInit(void)
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timeout = SDL_GetTicks() + 3000;
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Android_JNI_PollHapticDevices();
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}
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return (numhaptics);
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return numhaptics;
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}
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int
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SDL_SYS_NumHaptics(void)
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{
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return (numhaptics);
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return numhaptics;
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}
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static SDL_hapticlist_item *
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@@ -133,19 +133,19 @@ OpenHaptic(SDL_Haptic *haptic, SDL_hapticlist_item *item)
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static SDL_hapticlist_item *
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OpenHapticByOrder(SDL_Haptic *haptic, int index)
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{
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return OpenHaptic (haptic, HapticByOrder(index));
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return OpenHaptic(haptic, HapticByOrder(index));
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}
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static SDL_hapticlist_item *
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OpenHapticByDevId(SDL_Haptic *haptic, int device_id)
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{
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return OpenHaptic (haptic, HapticByDevId(device_id));
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return OpenHaptic(haptic, HapticByDevId(device_id));
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}
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int
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SDL_SYS_HapticOpen(SDL_Haptic *haptic)
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{
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return (OpenHapticByOrder(haptic, haptic->index) == NULL ? -1 : 0);
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return OpenHapticByOrder(haptic, haptic->index) == NULL ? -1 : 0;
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}
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@@ -168,14 +168,14 @@ SDL_SYS_JoystickIsHaptic(SDL_Joystick *joystick)
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int
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SDL_SYS_HapticOpenFromJoystick(SDL_Haptic *haptic, SDL_Joystick *joystick)
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{
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return (OpenHapticByDevId(haptic, ((joystick_hwdata *)joystick->hwdata)->device_id) == NULL ? -1 : 0);
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return OpenHapticByDevId(haptic, ((joystick_hwdata *)joystick->hwdata)->device_id) == NULL ? -1 : 0;
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}
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int
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SDL_SYS_JoystickSameHaptic(SDL_Haptic * haptic, SDL_Joystick * joystick)
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{
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return (((SDL_hapticlist_item *)haptic->hwdata)->device_id == ((joystick_hwdata *)joystick->hwdata)->device_id ? 1 : 0);
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return ((SDL_hapticlist_item *)haptic->hwdata)->device_id == ((joystick_hwdata *)joystick->hwdata)->device_id ? 1 : 0;
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}
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@@ -226,8 +226,7 @@ MacHaptic_MaybeAddDevice( io_object_t device )
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}
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/* Make sure we don't already have it */
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for (item = SDL_hapticlist; item ; item = item->next)
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{
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for (item = SDL_hapticlist; item ; item = item->next) {
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if (IOObjectIsEqualTo((io_object_t) item->dev, device)) {
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/* Already added */
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return -1;
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@@ -78,8 +78,10 @@ static SDL_hapticlist_item *SDL_hapticlist = NULL;
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static SDL_hapticlist_item *SDL_hapticlist_tail = NULL;
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static int numhaptics = 0;
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#define EV_TEST(ev,f) \
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if (test_bit((ev), features)) ret |= (f);
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#define EV_TEST(ev,f) \
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if (test_bit((ev), features)) { \
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ret |= (f); \
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}
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/*
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* Test whether a device has haptic properties.
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* Returns available properties or 0 if there are none.
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@@ -753,8 +755,9 @@ SDL_SYS_ToFFEffect(struct ff_effect *dest, SDL_HapticEffect * src)
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/* Header */
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dest->type = FF_CONSTANT;
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if (SDL_SYS_ToDirection(&dest->direction, &constant->direction) == -1)
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if (SDL_SYS_ToDirection(&dest->direction, &constant->direction) == -1) {
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return -1;
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}
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/* Replay */
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dest->replay.length = (constant->length == SDL_HAPTIC_INFINITY) ?
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@@ -788,8 +791,9 @@ SDL_SYS_ToFFEffect(struct ff_effect *dest, SDL_HapticEffect * src)
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/* Header */
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dest->type = FF_PERIODIC;
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if (SDL_SYS_ToDirection(&dest->direction, &periodic->direction) == -1)
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if (SDL_SYS_ToDirection(&dest->direction, &periodic->direction) == -1) {
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return -1;
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}
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/* Replay */
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dest->replay.length = (periodic->length == SDL_HAPTIC_INFINITY) ?
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@@ -801,17 +805,18 @@ SDL_SYS_ToFFEffect(struct ff_effect *dest, SDL_HapticEffect * src)
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dest->trigger.interval = CLAMP(periodic->interval);
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/* Periodic */
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if (periodic->type == SDL_HAPTIC_SINE)
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if (periodic->type == SDL_HAPTIC_SINE) {
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dest->u.periodic.waveform = FF_SINE;
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/* !!! FIXME: put this back when we have more bits in 2.1 */
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/* else if (periodic->type == SDL_HAPTIC_SQUARE)
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dest->u.periodic.waveform = FF_SQUARE; */
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else if (periodic->type == SDL_HAPTIC_TRIANGLE)
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} else if (periodic->type == SDL_HAPTIC_TRIANGLE) {
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dest->u.periodic.waveform = FF_TRIANGLE;
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else if (periodic->type == SDL_HAPTIC_SAWTOOTHUP)
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} else if (periodic->type == SDL_HAPTIC_SAWTOOTHUP) {
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dest->u.periodic.waveform = FF_SAW_UP;
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else if (periodic->type == SDL_HAPTIC_SAWTOOTHDOWN)
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} else if (periodic->type == SDL_HAPTIC_SAWTOOTHDOWN) {
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dest->u.periodic.waveform = FF_SAW_DOWN;
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}
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dest->u.periodic.period = CLAMP(periodic->period);
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dest->u.periodic.magnitude = periodic->magnitude;
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dest->u.periodic.offset = periodic->offset;
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@@ -835,14 +840,16 @@ SDL_SYS_ToFFEffect(struct ff_effect *dest, SDL_HapticEffect * src)
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condition = &src->condition;
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/* Header */
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if (condition->type == SDL_HAPTIC_SPRING)
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if (condition->type == SDL_HAPTIC_SPRING) {
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dest->type = FF_SPRING;
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else if (condition->type == SDL_HAPTIC_DAMPER)
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} else if (condition->type == SDL_HAPTIC_DAMPER) {
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dest->type = FF_DAMPER;
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else if (condition->type == SDL_HAPTIC_INERTIA)
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} else if (condition->type == SDL_HAPTIC_INERTIA) {
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dest->type = FF_INERTIA;
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else if (condition->type == SDL_HAPTIC_FRICTION)
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} else if (condition->type == SDL_HAPTIC_FRICTION) {
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dest->type = FF_FRICTION;
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}
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dest->direction = 0; /* Handled by the condition-specifics. */
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/* Replay */
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@@ -881,8 +888,9 @@ SDL_SYS_ToFFEffect(struct ff_effect *dest, SDL_HapticEffect * src)
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/* Header */
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dest->type = FF_RAMP;
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if (SDL_SYS_ToDirection(&dest->direction, &ramp->direction) == -1)
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if (SDL_SYS_ToDirection(&dest->direction, &ramp->direction) == -1) {
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return -1;
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}
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/* Replay */
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dest->replay.length = (ramp->length == SDL_HAPTIC_INFINITY) ?
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@@ -569,18 +569,22 @@ SDL_SYS_SetDirection(DIEFFECT * effect, SDL_HapticDirection * dir, int naxes)
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case SDL_HAPTIC_CARTESIAN:
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effect->dwFlags |= DIEFF_CARTESIAN;
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rglDir[0] = dir->dir[0];
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if (naxes > 1)
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if (naxes > 1) {
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rglDir[1] = dir->dir[1];
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if (naxes > 2)
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}
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if (naxes > 2) {
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rglDir[2] = dir->dir[2];
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}
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return 0;
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case SDL_HAPTIC_SPHERICAL:
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effect->dwFlags |= DIEFF_SPHERICAL;
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rglDir[0] = dir->dir[0];
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if (naxes > 1)
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if (naxes > 1) {
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rglDir[1] = dir->dir[1];
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if (naxes > 2)
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}
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if (naxes > 2) {
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rglDir[2] = dir->dir[2];
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}
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return 0;
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case SDL_HAPTIC_STEERING_AXIS:
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effect->dwFlags |= DIEFF_CARTESIAN;
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@@ -1092,8 +1096,9 @@ SDL_DINPUT_HapticGetEffectStatus(SDL_Haptic * haptic, struct haptic_effect *effe
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return DI_SetError("Getting effect status", ret);
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}
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if (status == 0)
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if (status == 0) {
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return SDL_FALSE;
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}
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return SDL_TRUE;
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}
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@@ -228,7 +228,7 @@ SDL_XINPUT_HapticOpen(SDL_Haptic * haptic, SDL_hapticlist_item *item)
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int
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SDL_XINPUT_JoystickSameHaptic(SDL_Haptic * haptic, SDL_Joystick * joystick)
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{
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return (haptic->hwdata->userid == joystick->hwdata->userid);
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return haptic->hwdata->userid == joystick->hwdata->userid;
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}
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int
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