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https://github.com/libsdl-org/SDL.git
synced 2025-10-04 17:06:25 +00:00
Cleanup add brace (#6545)
* Add braces after if conditions * More add braces after if conditions * Add braces after while() conditions * Fix compilation because of macro being modified * Add braces to for loop * Add braces after if/goto * Move comments up * Remove extra () in the 'return ...;' statements * More remove extra () in the 'return ...;' statements * More remove extra () in the 'return ...;' statements after merge * Fix inconsistent patterns are xxx == NULL vs !xxx * More "{}" for "if() break;" and "if() continue;" * More "{}" after if() short statement * More "{}" after "if () return;" statement * More fix inconsistent patterns are xxx == NULL vs !xxx * Revert some modificaion on SDL_RLEaccel.c * SDL_RLEaccel: no short statement * Cleanup 'if' where the bracket is in a new line * Cleanup 'while' where the bracket is in a new line * Cleanup 'for' where the bracket is in a new line * Cleanup 'else' where the bracket is in a new line
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@@ -78,8 +78,10 @@ static SDL_hapticlist_item *SDL_hapticlist = NULL;
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static SDL_hapticlist_item *SDL_hapticlist_tail = NULL;
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static int numhaptics = 0;
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#define EV_TEST(ev,f) \
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if (test_bit((ev), features)) ret |= (f);
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#define EV_TEST(ev,f) \
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if (test_bit((ev), features)) { \
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ret |= (f); \
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}
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/*
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* Test whether a device has haptic properties.
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* Returns available properties or 0 if there are none.
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@@ -753,8 +755,9 @@ SDL_SYS_ToFFEffect(struct ff_effect *dest, SDL_HapticEffect * src)
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/* Header */
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dest->type = FF_CONSTANT;
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if (SDL_SYS_ToDirection(&dest->direction, &constant->direction) == -1)
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if (SDL_SYS_ToDirection(&dest->direction, &constant->direction) == -1) {
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return -1;
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}
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/* Replay */
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dest->replay.length = (constant->length == SDL_HAPTIC_INFINITY) ?
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@@ -788,8 +791,9 @@ SDL_SYS_ToFFEffect(struct ff_effect *dest, SDL_HapticEffect * src)
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/* Header */
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dest->type = FF_PERIODIC;
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if (SDL_SYS_ToDirection(&dest->direction, &periodic->direction) == -1)
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if (SDL_SYS_ToDirection(&dest->direction, &periodic->direction) == -1) {
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return -1;
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}
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/* Replay */
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dest->replay.length = (periodic->length == SDL_HAPTIC_INFINITY) ?
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@@ -801,17 +805,18 @@ SDL_SYS_ToFFEffect(struct ff_effect *dest, SDL_HapticEffect * src)
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dest->trigger.interval = CLAMP(periodic->interval);
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/* Periodic */
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if (periodic->type == SDL_HAPTIC_SINE)
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if (periodic->type == SDL_HAPTIC_SINE) {
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dest->u.periodic.waveform = FF_SINE;
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/* !!! FIXME: put this back when we have more bits in 2.1 */
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/* else if (periodic->type == SDL_HAPTIC_SQUARE)
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dest->u.periodic.waveform = FF_SQUARE; */
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else if (periodic->type == SDL_HAPTIC_TRIANGLE)
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} else if (periodic->type == SDL_HAPTIC_TRIANGLE) {
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dest->u.periodic.waveform = FF_TRIANGLE;
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else if (periodic->type == SDL_HAPTIC_SAWTOOTHUP)
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} else if (periodic->type == SDL_HAPTIC_SAWTOOTHUP) {
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dest->u.periodic.waveform = FF_SAW_UP;
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else if (periodic->type == SDL_HAPTIC_SAWTOOTHDOWN)
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} else if (periodic->type == SDL_HAPTIC_SAWTOOTHDOWN) {
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dest->u.periodic.waveform = FF_SAW_DOWN;
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}
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dest->u.periodic.period = CLAMP(periodic->period);
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dest->u.periodic.magnitude = periodic->magnitude;
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dest->u.periodic.offset = periodic->offset;
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@@ -835,14 +840,16 @@ SDL_SYS_ToFFEffect(struct ff_effect *dest, SDL_HapticEffect * src)
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condition = &src->condition;
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/* Header */
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if (condition->type == SDL_HAPTIC_SPRING)
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if (condition->type == SDL_HAPTIC_SPRING) {
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dest->type = FF_SPRING;
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else if (condition->type == SDL_HAPTIC_DAMPER)
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} else if (condition->type == SDL_HAPTIC_DAMPER) {
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dest->type = FF_DAMPER;
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else if (condition->type == SDL_HAPTIC_INERTIA)
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} else if (condition->type == SDL_HAPTIC_INERTIA) {
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dest->type = FF_INERTIA;
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else if (condition->type == SDL_HAPTIC_FRICTION)
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} else if (condition->type == SDL_HAPTIC_FRICTION) {
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dest->type = FF_FRICTION;
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}
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dest->direction = 0; /* Handled by the condition-specifics. */
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/* Replay */
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@@ -881,8 +888,9 @@ SDL_SYS_ToFFEffect(struct ff_effect *dest, SDL_HapticEffect * src)
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/* Header */
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dest->type = FF_RAMP;
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if (SDL_SYS_ToDirection(&dest->direction, &ramp->direction) == -1)
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if (SDL_SYS_ToDirection(&dest->direction, &ramp->direction) == -1) {
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return -1;
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}
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/* Replay */
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dest->replay.length = (ramp->length == SDL_HAPTIC_INFINITY) ?
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