Cleanup add brace (#6545)

* Add braces after if conditions

* More add braces after if conditions

* Add braces after while() conditions

* Fix compilation because of macro being modified

* Add braces to for loop

* Add braces after if/goto

* Move comments up

* Remove extra () in the 'return ...;' statements

* More remove extra () in the 'return ...;' statements

* More remove extra () in the 'return ...;' statements after merge

* Fix inconsistent patterns are xxx == NULL vs !xxx

* More "{}" for "if() break;"  and "if() continue;"

* More "{}" after if() short statement

* More "{}" after "if () return;" statement

* More fix inconsistent patterns are xxx == NULL vs !xxx

* Revert some modificaion on SDL_RLEaccel.c

* SDL_RLEaccel: no short statement

* Cleanup 'if' where the bracket is in a new line

* Cleanup 'while' where the bracket is in a new line

* Cleanup 'for' where the bracket is in a new line

* Cleanup 'else' where the bracket is in a new line
This commit is contained in:
Sylvain Becker
2022-11-27 17:38:43 +01:00
committed by GitHub
parent 4958dafdc3
commit 6a2200823c
387 changed files with 6094 additions and 4633 deletions

View File

@@ -73,11 +73,11 @@ Emscripten_JoyStickConnected(int eventType, const EmscriptenGamepadEvent *gamepa
item->timestamp = gamepadEvent->timestamp;
for( i = 0; i < item->naxes; i++) {
for ( i = 0; i < item->naxes; i++) {
item->axis[i] = gamepadEvent->axis[i];
}
for( i = 0; i < item->nbuttons; i++) {
for ( i = 0; i < item->nbuttons; i++) {
item->analogButton[i] = gamepadEvent->analogButton[i];
item->digitalButton[i] = gamepadEvent->digitalButton[i];
}
@@ -195,7 +195,7 @@ EMSCRIPTEN_JoystickInit(void)
/* handle already connected gamepads */
if (numjs > 0) {
for(i = 0; i < numjs; i++) {
for (i = 0; i < numjs; i++) {
retval = emscripten_get_gamepad_status(i, &gamepadState);
if (retval == EMSCRIPTEN_RESULT_SUCCESS) {
Emscripten_JoyStickConnected(EMSCRIPTEN_EVENT_GAMEPADCONNECTED,
@@ -209,7 +209,7 @@ EMSCRIPTEN_JoystickInit(void)
0,
Emscripten_JoyStickConnected);
if(retval != EMSCRIPTEN_RESULT_SUCCESS) {
if (retval != EMSCRIPTEN_RESULT_SUCCESS) {
EMSCRIPTEN_JoystickQuit();
return SDL_SetError("Could not set gamepad connect callback");
}
@@ -217,7 +217,7 @@ EMSCRIPTEN_JoystickInit(void)
retval = emscripten_set_gamepaddisconnected_callback(NULL,
0,
Emscripten_JoyStickDisconnected);
if(retval != EMSCRIPTEN_RESULT_SUCCESS) {
if (retval != EMSCRIPTEN_RESULT_SUCCESS) {
EMSCRIPTEN_JoystickQuit();
return SDL_SetError("Could not set gamepad disconnect callback");
}
@@ -328,7 +328,7 @@ EMSCRIPTEN_JoystickOpen(SDL_Joystick *joystick, int device_index)
joystick->nbuttons = item->nbuttons;
joystick->naxes = item->naxes;
return (0);
return 0;
}
/* Function to update the state of a joystick - called as a device poll.
@@ -347,10 +347,10 @@ EMSCRIPTEN_JoystickUpdate(SDL_Joystick *joystick)
if (item) {
result = emscripten_get_gamepad_status(item->index, &gamepadState);
if( result == EMSCRIPTEN_RESULT_SUCCESS) {
if(gamepadState.timestamp == 0 || gamepadState.timestamp != item->timestamp) {
for(i = 0; i < item->nbuttons; i++) {
if(item->digitalButton[i] != gamepadState.digitalButton[i]) {
if ( result == EMSCRIPTEN_RESULT_SUCCESS) {
if (gamepadState.timestamp == 0 || gamepadState.timestamp != item->timestamp) {
for (i = 0; i < item->nbuttons; i++) {
if (item->digitalButton[i] != gamepadState.digitalButton[i]) {
buttonState = gamepadState.digitalButton[i]? SDL_PRESSED: SDL_RELEASED;
SDL_PrivateJoystickButton(item->joystick, i, buttonState);
}
@@ -360,8 +360,8 @@ EMSCRIPTEN_JoystickUpdate(SDL_Joystick *joystick)
item->digitalButton[i] = gamepadState.digitalButton[i];
}
for(i = 0; i < item->naxes; i++) {
if(item->axis[i] != gamepadState.axis[i]) {
for (i = 0; i < item->naxes; i++) {
if (item->axis[i] != gamepadState.axis[i]) {
/* do we need to do conversion? */
SDL_PrivateJoystickAxis(item->joystick, i,
(Sint16) (32767.*gamepadState.axis[i]));