Cleanup add brace (#6545)

* Add braces after if conditions

* More add braces after if conditions

* Add braces after while() conditions

* Fix compilation because of macro being modified

* Add braces to for loop

* Add braces after if/goto

* Move comments up

* Remove extra () in the 'return ...;' statements

* More remove extra () in the 'return ...;' statements

* More remove extra () in the 'return ...;' statements after merge

* Fix inconsistent patterns are xxx == NULL vs !xxx

* More "{}" for "if() break;"  and "if() continue;"

* More "{}" after if() short statement

* More "{}" after "if () return;" statement

* More fix inconsistent patterns are xxx == NULL vs !xxx

* Revert some modificaion on SDL_RLEaccel.c

* SDL_RLEaccel: no short statement

* Cleanup 'if' where the bracket is in a new line

* Cleanup 'while' where the bracket is in a new line

* Cleanup 'for' where the bracket is in a new line

* Cleanup 'else' where the bracket is in a new line
This commit is contained in:
Sylvain Becker
2022-11-27 17:38:43 +01:00
committed by GitHub
parent 4958dafdc3
commit 6a2200823c
387 changed files with 6094 additions and 4633 deletions

View File

@@ -47,7 +47,7 @@ SDL_XInputUseOldJoystickMapping()
#ifdef __WINRT__
/* TODO: remove this __WINRT__ block, but only after integrating with UWP/WinRT's HID API */
/* FIXME: Why are Win8/10 different here? -flibit */
return (NTDDI_VERSION < NTDDI_WIN10);
return NTDDI_VERSION < NTDDI_WIN10;
#elif defined(__XBOXONE__) || defined(__XBOXSERIES__)
return SDL_FALSE;
#else
@@ -55,7 +55,7 @@ SDL_XInputUseOldJoystickMapping()
if (s_XInputUseOldJoystickMapping < 0) {
s_XInputUseOldJoystickMapping = SDL_GetHintBoolean(SDL_HINT_XINPUT_USE_OLD_JOYSTICK_MAPPING, SDL_FALSE);
}
return (s_XInputUseOldJoystickMapping > 0);
return s_XInputUseOldJoystickMapping > 0;
#endif
}
@@ -246,11 +246,13 @@ AddXInputDevice(Uint8 userid, BYTE SubType, JoyStick_DeviceData **pContext)
JoyStick_DeviceData *pPrevJoystick = NULL;
JoyStick_DeviceData *pNewJoystick = *pContext;
if (SDL_XInputUseOldJoystickMapping() && SubType != XINPUT_DEVSUBTYPE_GAMEPAD)
if (SDL_XInputUseOldJoystickMapping() && SubType != XINPUT_DEVSUBTYPE_GAMEPAD) {
return;
}
if (SubType == XINPUT_DEVSUBTYPE_UNKNOWN)
if (SubType == XINPUT_DEVSUBTYPE_UNKNOWN) {
return;
}
while (pNewJoystick) {
if (pNewJoystick->bXInputDevice && (pNewJoystick->XInputUserId == userid) && (pNewJoystick->SubType == SubType)) {
@@ -271,7 +273,7 @@ AddXInputDevice(Uint8 userid, BYTE SubType, JoyStick_DeviceData **pContext)
}
pNewJoystick = (JoyStick_DeviceData *)SDL_calloc(1, sizeof(JoyStick_DeviceData));
if (!pNewJoystick) {
if (pNewJoystick == NULL) {
return; /* better luck next time? */
}
@@ -519,8 +521,9 @@ SDL_XINPUT_JoystickUpdate(SDL_Joystick * joystick)
XINPUT_STATE_EX XInputState;
XINPUT_BATTERY_INFORMATION_EX XBatteryInformation;
if (!XINPUTGETSTATE)
if (!XINPUTGETSTATE) {
return;
}
result = XINPUTGETSTATE(joystick->hwdata->userid, &XInputState);
if (result == ERROR_DEVICE_NOT_CONNECTED) {