Cleanup add brace (#6545)

* Add braces after if conditions

* More add braces after if conditions

* Add braces after while() conditions

* Fix compilation because of macro being modified

* Add braces to for loop

* Add braces after if/goto

* Move comments up

* Remove extra () in the 'return ...;' statements

* More remove extra () in the 'return ...;' statements

* More remove extra () in the 'return ...;' statements after merge

* Fix inconsistent patterns are xxx == NULL vs !xxx

* More "{}" for "if() break;"  and "if() continue;"

* More "{}" after if() short statement

* More "{}" after "if () return;" statement

* More fix inconsistent patterns are xxx == NULL vs !xxx

* Revert some modificaion on SDL_RLEaccel.c

* SDL_RLEaccel: no short statement

* Cleanup 'if' where the bracket is in a new line

* Cleanup 'while' where the bracket is in a new line

* Cleanup 'for' where the bracket is in a new line

* Cleanup 'else' where the bracket is in a new line
This commit is contained in:
Sylvain Becker
2022-11-27 17:38:43 +01:00
committed by GitHub
parent 4958dafdc3
commit 6a2200823c
387 changed files with 6094 additions and 4633 deletions

View File

@@ -48,7 +48,7 @@ SDL_SW_CreateYUVTexture(Uint32 format, int w, int h)
}
swdata = (SDL_SW_YUVTexture *) SDL_calloc(1, sizeof(*swdata));
if (!swdata) {
if (swdata == NULL) {
SDL_OutOfMemory();
return NULL;
}
@@ -124,7 +124,7 @@ SDL_SW_CreateYUVTexture(Uint32 format, int w, int h)
}
/* We're all done.. */
return (swdata);
return swdata;
}
int
@@ -345,8 +345,7 @@ SDL_SW_LockYUVTexture(SDL_SW_YUVTexture * swdata, const SDL_Rect * rect,
if (rect
&& (rect->x != 0 || rect->y != 0 || rect->w != swdata->w
|| rect->h != swdata->h)) {
return SDL_SetError
("YV12, IYUV, NV12, NV21 textures only support full surface locks");
return SDL_SetError("YV12, IYUV, NV12, NV21 textures only support full surface locks");
}
break;
}
@@ -406,7 +405,7 @@ SDL_SW_CopyYUVToRGB(SDL_SW_YUVTexture * swdata, const SDL_Rect * srcrect,
SDL_CreateRGBSurfaceFrom(pixels, w, h, bpp, pitch, Rmask,
Gmask, Bmask, Amask);
if (!swdata->display) {
return (-1);
return -1;
}
}
if (!swdata->stretch) {
@@ -417,7 +416,7 @@ SDL_SW_CopyYUVToRGB(SDL_SW_YUVTexture * swdata, const SDL_Rect * srcrect,
SDL_CreateRGBSurface(0, swdata->w, swdata->h, bpp, Rmask,
Gmask, Bmask, Amask);
if (!swdata->stretch) {
return (-1);
return -1;
}
}
pixels = swdata->stretch->pixels;