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Cleanup add brace (#6545)
* Add braces after if conditions * More add braces after if conditions * Add braces after while() conditions * Fix compilation because of macro being modified * Add braces to for loop * Add braces after if/goto * Move comments up * Remove extra () in the 'return ...;' statements * More remove extra () in the 'return ...;' statements * More remove extra () in the 'return ...;' statements after merge * Fix inconsistent patterns are xxx == NULL vs !xxx * More "{}" for "if() break;" and "if() continue;" * More "{}" after if() short statement * More "{}" after "if () return;" statement * More fix inconsistent patterns are xxx == NULL vs !xxx * Revert some modificaion on SDL_RLEaccel.c * SDL_RLEaccel: no short statement * Cleanup 'if' where the bracket is in a new line * Cleanup 'while' where the bracket is in a new line * Cleanup 'for' where the bracket is in a new line * Cleanup 'else' where the bracket is in a new line
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@@ -48,7 +48,7 @@ SDL_SW_CreateYUVTexture(Uint32 format, int w, int h)
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}
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swdata = (SDL_SW_YUVTexture *) SDL_calloc(1, sizeof(*swdata));
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if (!swdata) {
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if (swdata == NULL) {
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SDL_OutOfMemory();
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return NULL;
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}
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@@ -124,7 +124,7 @@ SDL_SW_CreateYUVTexture(Uint32 format, int w, int h)
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}
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/* We're all done.. */
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return (swdata);
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return swdata;
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}
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int
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@@ -345,8 +345,7 @@ SDL_SW_LockYUVTexture(SDL_SW_YUVTexture * swdata, const SDL_Rect * rect,
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if (rect
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&& (rect->x != 0 || rect->y != 0 || rect->w != swdata->w
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|| rect->h != swdata->h)) {
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return SDL_SetError
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("YV12, IYUV, NV12, NV21 textures only support full surface locks");
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return SDL_SetError("YV12, IYUV, NV12, NV21 textures only support full surface locks");
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}
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break;
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}
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@@ -406,7 +405,7 @@ SDL_SW_CopyYUVToRGB(SDL_SW_YUVTexture * swdata, const SDL_Rect * srcrect,
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SDL_CreateRGBSurfaceFrom(pixels, w, h, bpp, pitch, Rmask,
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Gmask, Bmask, Amask);
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if (!swdata->display) {
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return (-1);
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return -1;
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}
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}
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if (!swdata->stretch) {
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@@ -417,7 +416,7 @@ SDL_SW_CopyYUVToRGB(SDL_SW_YUVTexture * swdata, const SDL_Rect * srcrect,
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SDL_CreateRGBSurface(0, swdata->w, swdata->h, bpp, Rmask,
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Gmask, Bmask, Amask);
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if (!swdata->stretch) {
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return (-1);
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return -1;
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}
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}
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pixels = swdata->stretch->pixels;
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