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https://github.com/libsdl-org/SDL.git
synced 2025-10-14 22:05:59 +00:00
Cleanup add brace (#6545)
* Add braces after if conditions * More add braces after if conditions * Add braces after while() conditions * Fix compilation because of macro being modified * Add braces to for loop * Add braces after if/goto * Move comments up * Remove extra () in the 'return ...;' statements * More remove extra () in the 'return ...;' statements * More remove extra () in the 'return ...;' statements after merge * Fix inconsistent patterns are xxx == NULL vs !xxx * More "{}" for "if() break;" and "if() continue;" * More "{}" after if() short statement * More "{}" after "if () return;" statement * More fix inconsistent patterns are xxx == NULL vs !xxx * Revert some modificaion on SDL_RLEaccel.c * SDL_RLEaccel: no short statement * Cleanup 'if' where the bracket is in a new line * Cleanup 'while' where the bracket is in a new line * Cleanup 'for' where the bracket is in a new line * Cleanup 'else' where the bracket is in a new line
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@@ -65,7 +65,9 @@ static int vsync_handler()
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/* Copy of gsKit_sync_flip, but without the 'flip' */
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static void gsKit_sync(GSGLOBAL *gsGlobal)
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{
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if (!gsGlobal->FirstFrame) WaitSema(vsync_sema_id);
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if (!gsGlobal->FirstFrame) {
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WaitSema(vsync_sema_id);
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}
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while (PollSema(vsync_sema_id) >= 0)
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;
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}
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@@ -73,10 +75,8 @@ static void gsKit_sync(GSGLOBAL *gsGlobal)
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/* Copy of gsKit_sync_flip, but without the 'sync' */
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static void gsKit_flip(GSGLOBAL *gsGlobal)
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{
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if (!gsGlobal->FirstFrame)
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{
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if (gsGlobal->DoubleBuffering == GS_SETTING_ON)
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{
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if (!gsGlobal->FirstFrame) {
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if (gsGlobal->DoubleBuffering == GS_SETTING_ON) {
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GS_SET_DISPFB2( gsGlobal->ScreenBuffer[
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gsGlobal->ActiveBuffer & 1] / 8192,
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gsGlobal->Width / 64, gsGlobal->PSM, 0, 0 );
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@@ -110,16 +110,16 @@ PS2_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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{
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GSTEXTURE* ps2_tex = (GSTEXTURE*) SDL_calloc(1, sizeof(GSTEXTURE));
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if (!ps2_tex)
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if (ps2_tex == NULL) {
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return SDL_OutOfMemory();
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}
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ps2_tex->Width = texture->w;
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ps2_tex->Height = texture->h;
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ps2_tex->PSM = PixelFormatToPS2PSM(texture->format);
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ps2_tex->Mem = memalign(128, gsKit_texture_size_ee(ps2_tex->Width, ps2_tex->Height, ps2_tex->PSM));
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if (!ps2_tex->Mem)
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{
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if (!ps2_tex->Mem) {
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SDL_free(ps2_tex);
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return SDL_OutOfMemory();
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}
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@@ -214,7 +214,7 @@ PS2_QueueDrawPoints(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_F
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gs_rgbaq rgbaq;
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int i;
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if (!vertices) {
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if (vertices == NULL) {
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return -1;
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}
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@@ -249,7 +249,7 @@ PS2_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *t
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if (texture) {
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GSPRIMSTQPOINT *vertices = (GSPRIMSTQPOINT *) SDL_AllocateRenderVertices(renderer, count * sizeof (GSPRIMSTQPOINT), 4, &cmd->data.draw.first);
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if (!vertices) {
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if (vertices == NULL) {
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return -1;
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}
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@@ -282,7 +282,7 @@ PS2_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *t
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} else {
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GSPRIMPOINT *vertices = (GSPRIMPOINT *) SDL_AllocateRenderVertices(renderer, count * sizeof (GSPRIMPOINT), 4, &cmd->data.draw.first);
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if (!vertices) {
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if (vertices == NULL) {
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return -1;
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}
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@@ -332,7 +332,7 @@ PS2_RenderSetClipRect(SDL_Renderer *renderer, SDL_RenderCommand *cmd)
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const SDL_Rect *rect = &cmd->data.cliprect.rect;
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if(cmd->data.cliprect.enabled){
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if (cmd->data.cliprect.enabled) {
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gsKit_set_scissor(data->gsGlobal, GS_SETREG_SCISSOR(rect->x, rect->y, rect->w, rect->h));
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} else {
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gsKit_set_scissor(data->gsGlobal, GS_SCISSOR_RESET);
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@@ -520,18 +520,20 @@ PS2_RenderPresent(SDL_Renderer * renderer)
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PS2_RenderData *data = (PS2_RenderData *) renderer->driverdata;
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if (data->gsGlobal->DoubleBuffering == GS_SETTING_OFF) {
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if (data->vsync == 2) // Dynamic
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if (data->vsync == 2) { // Dynamic
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gsKit_sync(data->gsGlobal);
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else if (data->vsync == 1)
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} else if (data->vsync == 1) {
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gsKit_vsync_wait();
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}
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gsKit_queue_exec(data->gsGlobal);
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} else {
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gsKit_queue_exec(data->gsGlobal);
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gsKit_finish();
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if (data->vsync == 2) // Dynamic
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if (data->vsync == 2) { // Dynamic
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gsKit_sync(data->gsGlobal);
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else if (data->vsync == 1)
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} else if (data->vsync == 1) {
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gsKit_vsync_wait();
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}
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gsKit_flip(data->gsGlobal);
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}
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gsKit_TexManager_nextFrame(data->gsGlobal);
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@@ -545,11 +547,13 @@ PS2_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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GSTEXTURE *ps2_texture = (GSTEXTURE *) texture->driverdata;
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PS2_RenderData *data = (PS2_RenderData *)renderer->driverdata;
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if (data == NULL)
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if (data == NULL) {
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return;
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}
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if(ps2_texture == NULL)
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if (ps2_texture == NULL) {
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return;
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}
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// Free from vram
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gsKit_TexManager_free(data->gsGlobal, ps2_texture);
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@@ -573,8 +577,9 @@ PS2_DestroyRenderer(SDL_Renderer * renderer)
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SDL_free(data);
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}
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if (vsync_sema_id >= 0)
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if (vsync_sema_id >= 0) {
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DeleteSema(vsync_sema_id);
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}
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SDL_free(renderer);
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}
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@@ -598,13 +603,13 @@ PS2_CreateRenderer(SDL_Window * window, Uint32 flags)
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SDL_bool dynamicVsync;
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renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
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if (!renderer) {
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if (renderer == NULL) {
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SDL_OutOfMemory();
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return NULL;
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}
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data = (PS2_RenderData *) SDL_calloc(1, sizeof(*data));
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if (!data) {
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if (data == NULL) {
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PS2_DestroyRenderer(renderer);
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SDL_OutOfMemory();
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return NULL;
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