Cleanup add brace (#6545)

* Add braces after if conditions

* More add braces after if conditions

* Add braces after while() conditions

* Fix compilation because of macro being modified

* Add braces to for loop

* Add braces after if/goto

* Move comments up

* Remove extra () in the 'return ...;' statements

* More remove extra () in the 'return ...;' statements

* More remove extra () in the 'return ...;' statements after merge

* Fix inconsistent patterns are xxx == NULL vs !xxx

* More "{}" for "if() break;"  and "if() continue;"

* More "{}" after if() short statement

* More "{}" after "if () return;" statement

* More fix inconsistent patterns are xxx == NULL vs !xxx

* Revert some modificaion on SDL_RLEaccel.c

* SDL_RLEaccel: no short statement

* Cleanup 'if' where the bracket is in a new line

* Cleanup 'while' where the bracket is in a new line

* Cleanup 'for' where the bracket is in a new line

* Cleanup 'else' where the bracket is in a new line
This commit is contained in:
Sylvain Becker
2022-11-27 17:38:43 +01:00
committed by GitHub
parent 4958dafdc3
commit 6a2200823c
387 changed files with 6094 additions and 4633 deletions

View File

@@ -151,10 +151,13 @@ SDLgfx_rotozoomSurfaceSizeTrig(int width, int height, double angle, const SDL_FP
{
/* The trig code below gets the wrong size (due to FP inaccuracy?) when angle is a multiple of 90 degrees */
int angle90 = (int)(angle/90);
if(angle90 == angle/90) { /* if the angle is a multiple of 90 degrees */
if (angle90 == angle/90) { /* if the angle is a multiple of 90 degrees */
angle90 %= 4;
if(angle90 < 0) angle90 += 4; /* 0:0 deg, 1:90 deg, 2:180 deg, 3:270 deg */
if(angle90 & 1) {
if (angle90 < 0) {
angle90 += 4; /* 0:0 deg, 1:90 deg, 2:180 deg, 3:270 deg */
}
if (angle90 & 1) {
rect_dest->w = height;
rect_dest->h = width;
*cangle = 0;
@@ -283,8 +286,12 @@ transformSurfaceRGBA(SDL_Surface * src, SDL_Surface * dst, int isin, int icos,
for (x = 0; x < dst->w; x++) {
int dx = (sdx >> 16);
int dy = (sdy >> 16);
if (flipx) dx = sw - dx;
if (flipy) dy = sh - dy;
if (flipx) {
dx = sw - dx;
}
if (flipy) {
dy = sh - dy;
}
if ((dx > -1) && (dy > -1) && (dx < (src->w-1)) && (dy < (src->h-1))) {
int ex, ey;
int t1, t2;
@@ -340,8 +347,12 @@ transformSurfaceRGBA(SDL_Surface * src, SDL_Surface * dst, int isin, int icos,
int dx = (sdx >> 16);
int dy = (sdy >> 16);
if ((unsigned)dx < (unsigned)src->w && (unsigned)dy < (unsigned)src->h) {
if(flipx) dx = sw - dx;
if(flipy) dy = sh - dy;
if (flipx) {
dx = sw - dx;
}
if (flipy) {
dy = sh - dy;
}
*pc = *((tColorRGBA *)((Uint8 *)src->pixels + src->pitch * dy) + dx);
}
sdx += icos;
@@ -410,8 +421,12 @@ transformSurfaceY(SDL_Surface * src, SDL_Surface * dst, int isin, int icos, int
int dx = (sdx >> 16);
int dy = (sdy >> 16);
if ((unsigned)dx < (unsigned)src->w && (unsigned)dy < (unsigned)src->h) {
if (flipx) dx = sw - dx;
if (flipy) dy = sh- dy;
if (flipx) {
dx = sw - dx;
}
if (flipy) {
dy = sh - dy;
}
*pc = *((tColorY *)src->pixels + src->pitch * dy + dx);
}
sdx += icos;
@@ -462,8 +477,9 @@ SDLgfx_rotateSurface(SDL_Surface * src, double angle, int smooth, int flipx, int
double sangleinv, cangleinv;
/* Sanity check */
if (src == NULL)
if (src == NULL) {
return NULL;
}
if (SDL_HasColorKey(src)) {
if (SDL_GetColorKey(src, &colorkey) == 0) {
@@ -472,8 +488,9 @@ SDLgfx_rotateSurface(SDL_Surface * src, double angle, int smooth, int flipx, int
}
/* This function requires a 32-bit surface or 8-bit surface with a colorkey */
is8bit = src->format->BitsPerPixel == 8 && colorKeyAvailable;
if (!(is8bit || (src->format->BitsPerPixel == 32 && src->format->Amask)))
if (!(is8bit || (src->format->BitsPerPixel == 32 && src->format->Amask))) {
return NULL;
}
/* Calculate target factors from sine/cosine and zoom */
sangleinv = sangle*65536.0;
@@ -500,8 +517,9 @@ SDLgfx_rotateSurface(SDL_Surface * src, double angle, int smooth, int flipx, int
}
/* Check target */
if (rz_dst == NULL)
if (rz_dst == NULL) {
return NULL;
}
/* Adjust for guard rows */
rz_dst->h = rect_dest->h;
@@ -541,14 +559,17 @@ SDLgfx_rotateSurface(SDL_Surface * src, double angle, int smooth, int flipx, int
angle90 = (int)(angle/90);
if (angle90 == angle/90) {
angle90 %= 4;
if (angle90 < 0) angle90 += 4; /* 0:0 deg, 1:90 deg, 2:180 deg, 3:270 deg */
if (angle90 < 0) {
angle90 += 4; /* 0:0 deg, 1:90 deg, 2:180 deg, 3:270 deg */
}
} else {
angle90 = -1;
}
if (is8bit) {
/* Call the 8-bit transformation routine to do the rotation */
if(angle90 >= 0) {
if (angle90 >= 0) {
transformSurfaceY90(src, rz_dst, angle90, flipx, flipy);
} else {
transformSurfaceY(src, rz_dst, (int)sangleinv, (int)cangleinv,