mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-10-13 21:35:59 +00:00
Cleanup add brace (#6545)
* Add braces after if conditions * More add braces after if conditions * Add braces after while() conditions * Fix compilation because of macro being modified * Add braces to for loop * Add braces after if/goto * Move comments up * Remove extra () in the 'return ...;' statements * More remove extra () in the 'return ...;' statements * More remove extra () in the 'return ...;' statements after merge * Fix inconsistent patterns are xxx == NULL vs !xxx * More "{}" for "if() break;" and "if() continue;" * More "{}" after if() short statement * More "{}" after "if () return;" statement * More fix inconsistent patterns are xxx == NULL vs !xxx * Revert some modificaion on SDL_RLEaccel.c * SDL_RLEaccel: no short statement * Cleanup 'if' where the bracket is in a new line * Cleanup 'while' where the bracket is in a new line * Cleanup 'for' where the bracket is in a new line * Cleanup 'else' where the bracket is in a new line
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@@ -57,7 +57,7 @@ int SDL_NGAGE_CreateWindowFramebuffer(_THIS, SDL_Window * window, Uint32 * forma
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/* Create a new one */
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SDL_GetWindowSize(window, &w, &h);
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surface = SDL_CreateRGBSurfaceWithFormat(0, w, h, 0, surface_format);
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if (! surface) {
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if (surface == NULL) {
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return -1;
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}
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@@ -98,21 +98,16 @@ int SDL_NGAGE_CreateWindowFramebuffer(_THIS, SDL_Window * window, Uint32 * forma
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*
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* In 12 bpp machines the table has 16 entries.
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*/
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if (phdata->NGAGE_HasFrameBuffer && GetBpp(displayMode) == 8)
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{
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if (phdata->NGAGE_HasFrameBuffer && GetBpp(displayMode) == 8) {
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phdata->NGAGE_FrameBuffer += 512;
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}
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else
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{
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} else {
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phdata->NGAGE_FrameBuffer += 32;
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}
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#if 0
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if (phdata->NGAGE_HasFrameBuffer && GetBpp(displayMode) == 12)
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{
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if (phdata->NGAGE_HasFrameBuffer && GetBpp(displayMode) == 12) {
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phdata->NGAGE_FrameBuffer += 16 * 2;
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}
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if (phdata->NGAGE_HasFrameBuffer && GetBpp(displayMode) == 16)
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{
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if (phdata->NGAGE_HasFrameBuffer && GetBpp(displayMode) == 16) {
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phdata->NGAGE_FrameBuffer += 16 * 2;
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}
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#endif
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@@ -154,14 +149,12 @@ int SDL_NGAGE_UpdateWindowFramebuffer(_THIS, SDL_Window * window, const SDL_Rect
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SDL_Surface *surface;
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surface = (SDL_Surface *) SDL_GetWindowData(window, NGAGE_SURFACE);
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if (! surface)
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{
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if (surface == NULL) {
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return SDL_SetError("Couldn't find ngage surface for window");
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}
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/* Send the data to the display */
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if (SDL_getenv("SDL_VIDEO_NGAGE_SAVE_FRAMES"))
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{
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if (SDL_getenv("SDL_VIDEO_NGAGE_SAVE_FRAMES")) {
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char file[128];
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SDL_snprintf(file, sizeof(file), "SDL_window%d-%8.8d.bmp",
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(int)SDL_GetWindowID(window), ++frame_number);
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@@ -231,8 +224,7 @@ void DirectDraw(_THIS, int numrects, SDL_Rect *rects, TUint16* screenBuffer)
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/* Render the rectangles in the list */
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for (i = 0; i < numrects; ++i)
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{
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for (i = 0; i < numrects; ++i) {
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const SDL_Rect& currentRect = rects[i];
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SDL_Rect rect2;
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rect2.x = currentRect.x;
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@@ -240,8 +232,7 @@ void DirectDraw(_THIS, int numrects, SDL_Rect *rects, TUint16* screenBuffer)
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rect2.w = currentRect.w;
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rect2.h = currentRect.h;
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if (rect2.w <= 0 || rect2.h <= 0) /* Sanity check */
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{
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if (rect2.w <= 0 || rect2.h <= 0) /* Sanity check */ {
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continue;
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}
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@@ -250,8 +241,7 @@ void DirectDraw(_THIS, int numrects, SDL_Rect *rects, TUint16* screenBuffer)
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/* Check rects validity, i.e. upper and lower bounds */
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TInt maxX = Min(screenW - 1, rect2.x + rect2.w - 1);
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TInt maxY = Min(screenH - 1, rect2.y + rect2.h - 1);
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if (maxX < 0 || maxY < 0) /* sanity check */
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{
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if (maxX < 0 || maxY < 0) /* sanity check */ {
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continue;
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}
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/* Clip from bottom */
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@@ -274,22 +264,19 @@ void DirectDraw(_THIS, int numrects, SDL_Rect *rects, TUint16* screenBuffer)
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TUint16* bitmapLine = (TUint16*)screen->pixels + sourceStartOffset;
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TUint16* screenMemory = screenBuffer + targetStartOffset;
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if (skipValue == 1)
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{
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for(TInt y = 0 ; y < sourceRectHeight ; y++)
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if (skipValue == 1) {
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for (TInt y = 0 ; y < sourceRectHeight ; y++)
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{
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Mem::Copy(screenMemory, bitmapLine, sourceRectWidthInBytes);
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bitmapLine += sourceScanlineLength;
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screenMemory += targetScanlineLength;
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}
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}
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else
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{
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for(TInt y = 0 ; y < sourceRectHeight ; y++)
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} else {
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for (TInt y = 0 ; y < sourceRectHeight ; y++)
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{
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TUint16* bitmapPos = bitmapLine; /* 2 bytes per pixel */
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TUint16* screenMemoryLinePos = screenMemory; /* 2 bytes per pixel */
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for(TInt x = 0 ; x < sourceRectWidth ; x++)
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for (TInt x = 0 ; x < sourceRectWidth ; x++)
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{
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__ASSERT_DEBUG(screenMemory < (screenBuffer + phdata->NGAGE_ScreenSize.iWidth * phdata->NGAGE_ScreenSize.iHeight), User::Panic(_L("SDL"), KErrCorrupt));
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__ASSERT_DEBUG(screenMemory >= screenBuffer, User::Panic(_L("SDL"), KErrCorrupt));
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@@ -308,17 +295,16 @@ void DirectDraw(_THIS, int numrects, SDL_Rect *rects, TUint16* screenBuffer)
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// 256 color paletted mode: 8 bpp --> 12 bpp
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default:
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{
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if(phdata->NGAGE_BytesPerPixel <= 2)
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{
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if (phdata->NGAGE_BytesPerPixel <= 2) {
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TUint8* bitmapLine = (TUint8*)screen->pixels + sourceStartOffset;
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TUint16* screenMemory = screenBuffer + targetStartOffset;
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for(TInt y = 0 ; y < sourceRectHeight ; y++)
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for (TInt y = 0 ; y < sourceRectHeight ; y++)
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{
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TUint8* bitmapPos = bitmapLine; /* 1 byte per pixel */
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TUint16* screenMemoryLinePos = screenMemory; /* 2 bytes per pixel */
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/* Convert each pixel from 256 palette to 4k color values */
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for(TInt x = 0 ; x < sourceRectWidth ; x++)
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for (TInt x = 0 ; x < sourceRectWidth ; x++)
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{
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__ASSERT_DEBUG(screenMemoryLinePos < (screenBuffer + (phdata->NGAGE_ScreenSize.iWidth * phdata->NGAGE_ScreenSize.iHeight)), User::Panic(_L("SDL"), KErrCorrupt));
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__ASSERT_DEBUG(screenMemoryLinePos >= screenBuffer, User::Panic(_L("SDL"), KErrCorrupt));
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@@ -329,17 +315,15 @@ void DirectDraw(_THIS, int numrects, SDL_Rect *rects, TUint16* screenBuffer)
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bitmapLine += sourceScanlineLength;
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screenMemory += targetScanlineLength;
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}
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}
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else
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{
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} else {
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TUint8* bitmapLine = (TUint8*)screen->pixels + sourceStartOffset;
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TUint32* screenMemory = reinterpret_cast<TUint32*>(screenBuffer + targetStartOffset);
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for(TInt y = 0 ; y < sourceRectHeight ; y++)
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for (TInt y = 0 ; y < sourceRectHeight ; y++)
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{
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TUint8* bitmapPos = bitmapLine; /* 1 byte per pixel */
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TUint32* screenMemoryLinePos = screenMemory; /* 2 bytes per pixel */
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/* Convert each pixel from 256 palette to 4k color values */
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for(TInt x = 0 ; x < sourceRectWidth ; x++)
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for (TInt x = 0 ; x < sourceRectWidth ; x++)
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{
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__ASSERT_DEBUG(screenMemoryLinePos < (reinterpret_cast<TUint32*>(screenBuffer) + (phdata->NGAGE_ScreenSize.iWidth * phdata->NGAGE_ScreenSize.iHeight)), User::Panic(_L("SDL"), KErrCorrupt));
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__ASSERT_DEBUG(screenMemoryLinePos >= reinterpret_cast<TUint32*>(screenBuffer), User::Panic(_L("SDL"), KErrCorrupt));
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@@ -360,8 +344,7 @@ void DirectUpdate(_THIS, int numrects, SDL_Rect *rects)
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{
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SDL_VideoData *phdata = (SDL_VideoData*)_this->driverdata;
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if (! phdata->NGAGE_IsWindowFocused)
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{
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if (! phdata->NGAGE_IsWindowFocused) {
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SDL_PauseAudio(1);
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SDL_Delay(1000);
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return;
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@@ -372,18 +355,15 @@ void DirectUpdate(_THIS, int numrects, SDL_Rect *rects)
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TUint16* screenBuffer = (TUint16*)phdata->NGAGE_FrameBuffer;
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#if 0
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if (phdata->NGAGE_ScreenOrientation == CFbsBitGc::EGraphicsOrientationRotated270)
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{
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if (phdata->NGAGE_ScreenOrientation == CFbsBitGc::EGraphicsOrientationRotated270) {
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// ...
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}
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else
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} else
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#endif
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{
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DirectDraw(_this, numrects, rects, screenBuffer);
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}
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for (int i = 0; i < numrects; ++i)
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{
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for (int i = 0; i < numrects; ++i) {
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TInt aAx = rects[i].x;
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TInt aAy = rects[i].y;
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TInt aBx = rects[i].w;
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