mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-09-18 01:08:16 +00:00
SDL_DisplayMode now represents physical pixels and has added a display scaling factor
Work in progress on https://github.com/libsdl-org/SDL/issues/7134
This commit is contained in:
@@ -56,8 +56,9 @@ typedef Uint32 SDL_WindowID;
|
||||
typedef struct
|
||||
{
|
||||
Uint32 format; /**< pixel format */
|
||||
int w; /**< width, in screen coordinates */
|
||||
int h; /**< height, in screen coordinates */
|
||||
int w; /**< width in pixels */
|
||||
int h; /**< height in pixels */
|
||||
float display_scale; /**< scale converting screen coordinates to pixels (e.g. a 3840x2160 mode with 1.5 scale would have a screen size of 2560x1440) */
|
||||
float refresh_rate; /**< refresh rate (or zero for unspecified) */
|
||||
void *driverdata; /**< driver-specific data, initialize to 0 */
|
||||
} SDL_DisplayMode;
|
||||
@@ -322,7 +323,7 @@ extern DECLSPEC int SDLCALL SDL_GetNumVideoDisplays(void);
|
||||
extern DECLSPEC const char *SDLCALL SDL_GetDisplayName(int displayIndex);
|
||||
|
||||
/**
|
||||
* Get the desktop area represented by a display.
|
||||
* Get the desktop area represented by a display, in screen coordinates.
|
||||
*
|
||||
* The primary display (`displayIndex` zero) is always located at 0,0.
|
||||
*
|
||||
@@ -338,7 +339,7 @@ extern DECLSPEC const char *SDLCALL SDL_GetDisplayName(int displayIndex);
|
||||
extern DECLSPEC int SDLCALL SDL_GetDisplayBounds(int displayIndex, SDL_Rect *rect);
|
||||
|
||||
/**
|
||||
* Get the usable desktop area represented by a display.
|
||||
* Get the usable desktop area represented by a display, in screen coordinates.
|
||||
*
|
||||
* The primary display (`displayIndex` zero) is always located at 0,0.
|
||||
*
|
||||
@@ -440,6 +441,7 @@ extern DECLSPEC int SDLCALL SDL_GetNumDisplayModes(int displayIndex);
|
||||
*
|
||||
* - width -> largest to smallest
|
||||
* - height -> largest to smallest
|
||||
* - display_scale -> smallest to largest
|
||||
* - bits per pixel -> more colors to fewer colors
|
||||
* - packed pixel layout -> largest to smallest
|
||||
* - refresh rate -> highest to lowest
|
||||
|
Reference in New Issue
Block a user