From 6a87abb5b40aec391e4cd5fed924422c4bc414f4 Mon Sep 17 00:00:00 2001 From: Ozkan Sezer Date: Sat, 7 Mar 2026 10:05:02 +0300 Subject: [PATCH] undo damage from wiki-commit 4e4493f579e42d4213ef4b50c8cdec4db98ec7e9 --- include/SDL3/SDL_render.h | 10 ++++++++-- 1 file changed, 8 insertions(+), 2 deletions(-) diff --git a/include/SDL3/SDL_render.h b/include/SDL3/SDL_render.h index 17825025f2..1f7857d953 100644 --- a/include/SDL3/SDL_render.h +++ b/include/SDL3/SDL_render.h @@ -169,6 +169,7 @@ struct SDL_Texture typedef struct SDL_Texture SDL_Texture; + /* Function prototypes */ /** @@ -2434,8 +2435,10 @@ extern SDL_DECLSPEC bool SDLCALL SDL_RenderTexture9GridTiled(SDL_Renderer *rende /** * Render a list of triangles, optionally using a texture and indices into the - * vertex array Color and alpha modulation is done per vertex - * (SDL_SetTextureColorMod and SDL_SetTextureAlphaMod are ignored). + * vertex array. + * + * Color and alpha modulation is done per vertex (SDL_SetTextureColorMod and + * SDL_SetTextureAlphaMod are ignored). * * \param renderer the rendering context. * \param texture (optional) The SDL texture to use. @@ -2464,6 +2467,9 @@ extern SDL_DECLSPEC bool SDLCALL SDL_RenderGeometry(SDL_Renderer *renderer, * Render a list of triangles, optionally using a texture and indices into the * vertex arrays. * + * Color and alpha modulation is done per vertex (SDL_SetTextureColorMod and + * SDL_SetTextureAlphaMod are ignored). + * * \param renderer the rendering context. * \param texture (optional) The SDL texture to use. * \param xy vertex positions.